<SERVER_NAME>
Offline 98.97.8.191:28015 checked 6d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does <SERVER_NAME> rank against other Rust servers?
The last seven days of player hours place <SERVER_NAME> at #15,960, within the top 70% of all ranked servers.
How busy is <SERVER_NAME>?
We have no live count for <SERVER_NAME> right now. It was last seen 6 days 5 hours ago. A seven-day average of 0 players was counted here.
Tags
What do the server tags on <SERVER_NAME> mean?
These are the tags <SERVER_NAME> publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp0 (Max players): The server has 0 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include <SERVER_NAME>?
On Rust Population, <SERVER_NAME> is filed under these lists: Community servers, field-listed. Filter the server list by Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more and it will show up.
Wipe notes
What is the wipe schedule on <SERVER_NAME>?
The record holds too few of <SERVER_NAME>'s wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 33 days 15 hours ago the current world was made.
Settings
Which map does <SERVER_NAME> run?
<SERVER_NAME> uses a map the game generates: procedural.
What are the rules and settings on <SERVER_NAME>?
Nothing in <SERVER_NAME>'s name says how gather works. The group limit is 8 players, which is the default. This server runs survival, the usual game, where you gather, build and raid. You can raid and fight other players here. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does <SERVER_NAME> run?
The setup is Rust network protocol 2635 and build 168909 on Linux for <SERVER_NAME>. Your game needs the same protocol to join; Steam takes care of updating it.
Is <SERVER_NAME> online, and how reliable is it?
Currently offline, <SERVER_NAME> was last seen 6 days 5 hours ago. It was up 7% of the time over the last 6 full days, 10 out of 144 hours. The first sighting by Rust Population was on 28 October 2026.
Where is <SERVER_NAME> located?
A region is not published by <SERVER_NAME>. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 98.97.8.191:28015.
Getting in
How do I join <SERVER_NAME>?
Either enter client.connect 98.97.8.191:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.