<SERVER_NAME>
Offline 98.97.9.121:28015 checked 1d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does <SERVER_NAME> rank against other Rust servers?
Over the past week it ranks #15,960 for player hours, which puts <SERVER_NAME> in the top 70% of all ranked servers.
How busy is <SERVER_NAME>?
<SERVER_NAME> is offline at this count; we last saw it 30 hours ago. A seven-day average of 0 players was counted here.
Lists and tags
What do the server tags on <SERVER_NAME> mean?
The game's server browser reads the tags <SERVER_NAME> publishes: gmrust (Game mode): Survival in the standard Rust style; mp0 (Max players): You can join up to 0 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include <SERVER_NAME>?
On Rust Population, <SERVER_NAME> is filed under these lists: Community servers, field-listed. These are the filters it appears under when you browse the list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Wipe notes
What is the wipe schedule on <SERVER_NAME>?
Its rhythm cannot be told yet: too few of <SERVER_NAME>'s wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 33 days 15 hours ago.
Map and rules
Which map does <SERVER_NAME> run?
<SERVER_NAME> uses a map the game generates: procedural.
What are the rules and settings on <SERVER_NAME>?
The name tells you nothing about gather rates: <SERVER_NAME> states none. No limit is set beyond the standard 8 players per group. survival is what it runs, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does <SERVER_NAME> run?
The setup is Rust network protocol 2635 and build 168909 on Linux for <SERVER_NAME>. Your game needs the same protocol to join; Steam takes care of updating it.
Is <SERVER_NAME> online, and how reliable is it?
Currently offline, <SERVER_NAME> was last seen 30 hours ago. The first sighting by Rust Population was on 3 November 2026.
Where is <SERVER_NAME> located?
A region is not published by <SERVER_NAME>. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 98.97.9.121:28015.
Getting in
How do I join <SERVER_NAME>?
Open the console with F1 in Rust and enter client.connect 98.97.9.121:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.