Rust PopulationField survey · Rust servers
Observing 71,424 players 11,816 servers 3,614 with someone on 176 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 15,960habitat unknownfirst seen 3 Nov 2026

<SERVER_NAME>

Offline 98.97.9.121:28015 checked 1d ago

Measurements

Players now
0/ ?
7-day average
0
peak –
Rank
#15,960
top 70%
Last wipe
33d ago
no schedule published
Next wipe
–
no wipe seen yet
Obs. 1 · sightings

Players

AveragePeak
0123406:0007:0008:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
No rank history yet.

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does <SERVER_NAME> rank against other Rust servers?

Over the past week it ranks #15,960 for player hours, which puts <SERVER_NAME> in the top 70% of all ranked servers.

How busy is <SERVER_NAME>?

<SERVER_NAME> is offline at this count; we last saw it 30 hours ago. A seven-day average of 0 players was counted here.

Lists and tags

What do the server tags on <SERVER_NAME> mean?

The game's server browser reads the tags <SERVER_NAME> publishes: gmrust (Game mode): Survival in the standard Rust style; mp0 (Max players): You can join up to 0 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.

Which Rust Population lists and filters include <SERVER_NAME>?

On Rust Population, <SERVER_NAME> is filed under these lists: Community servers, field-listed. These are the filters it appears under when you browse the list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Wipe notes

What is the wipe schedule on <SERVER_NAME>?

Its rhythm cannot be told yet: too few of <SERVER_NAME>'s wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 33 days 15 hours ago.

Map and rules

Which map does <SERVER_NAME> run?

<SERVER_NAME> uses a map the game generates: procedural.

What are the rules and settings on <SERVER_NAME>?

The name tells you nothing about gather rates: <SERVER_NAME> states none. No limit is set beyond the standard 8 players per group. survival is what it runs, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, runs here.

About the server

Which version of Rust does <SERVER_NAME> run?

The setup is Rust network protocol 2635 and build 168909 on Linux for <SERVER_NAME>. Your game needs the same protocol to join; Steam takes care of updating it.

Is <SERVER_NAME> online, and how reliable is it?

Currently offline, <SERVER_NAME> was last seen 30 hours ago. The first sighting by Rust Population was on 3 November 2026.

Where is <SERVER_NAME> located?

A region is not published by <SERVER_NAME>. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 98.97.9.121:28015.

Getting in

How do I join <SERVER_NAME>?

Open the console with F1 in Rust and enter client.connect 98.97.9.121:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.

Key to its markings

Server tags

what each one means

Published as mp0,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp0
Max players You can join up to 0 slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol The protocol is 2635; a different version will not connect.
cs168909
Build Game build: 168909.
ptrak
Networking RakNet is the network layer here, as standard for the game.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.