Rust PopulationField survey · Rust servers
Observing 71,424 players 11,816 servers 3,614 with someone on 176 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 15,960habitat unknownfirst seen 31 Oct 2026

RJ - Romeo and Juliet Development

Offline 99.183.144.97:28015 checked 1h ago

moddedcarbon

Measurements

Players now
0/ 10
0% full
7-day average
0
peak –
Rank
#15,960
top 70%
Last wipe
18h ago
no schedule published
Next wipe
–
too few wipes seen yet
Obs. 1 · sightings

Players

AveragePeakWipe
0123415:0000:0009:0019:0004:0013:00Wiped Tue 3 Nov, 19:11 UTCWIPE

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k31 Oct1 Nov2 Nov3 Nov4 Nov

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 3 Nov, 19:11 UTC19h ago – – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does RJ - Romeo and Juliet Development rank against other Rust servers?

By player hours over the last seven days, RJ - Romeo and Juliet Development places at #15,960, within the top 70% of ranked servers.

How busy is RJ - Romeo and Juliet Development?

At this count RJ - Romeo and Juliet Development is offline, with its last sighting 1 hours ago. Counted over seven days: an average of 0 players.

Tags

What do the server tags on RJ - Romeo and Juliet Development mean?

The game's server browser reads the tags RJ - Romeo and Juliet Development publishes: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): You can join up to 10 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank; ^z (Modded): This server appears under Modded because plugins or settings alter the game; ^y (Carbon): A plugin framework, Carbon, is in use. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.

Which Rust Population lists and filters include RJ - Romeo and Juliet Development?

On Rust Population, RJ - Romeo and Juliet Development is filed under these lists: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.

Wipe notes

What is the wipe schedule on RJ - Romeo and Juliet Development?

Too few wipes are on record for RJ - Romeo and Juliet Development to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 18 hours ago.

Settings

Which map does RJ - Romeo and Juliet Development run?

The map on RJ - Romeo and Juliet Development is procedural, made by the game.

What are the rules and settings on RJ - Romeo and Juliet Development?

No gather rate appears in the name of RJ - Romeo and Juliet Development. The group limit is 8 players, which is the default. survival is what it runs, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. Modded is its browser category: plugins or settings change the game. Carbon plugins are in use here. You play with Valve's anti-cheat on: VAC.

Server details

Which version of Rust does RJ - Romeo and Juliet Development run?

Rust network protocol 2635 and build 168909 on Windows is what RJ - Romeo and Juliet Development uses. Steam updates your game automatically, but you need the same protocol to join.

Is RJ - Romeo and Juliet Development online, and how reliable is it?

Offline at the moment, RJ - Romeo and Juliet Development was last seen 1 hours ago. Over the last 3 full days, 72 of 72 hours were online, or 100%. It was first seen by Rust Population on 31 October 2026.

Where is RJ - Romeo and Juliet Development located?

Nothing published by RJ - Romeo and Juliet Development states a region. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 99.183.144.97:28015.

How to join

How do I join RJ - Romeo and Juliet Development?

Open the console with F1 in Rust and enter client.connect 99.183.144.97:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.

Key to its markings

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players You can join up to 10 slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol Your game needs the same version, protocol 2635, to join.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code is left blank.

Mods and access

^z
Modded This server appears under Modded because plugins or settings alter the game.
^y
Carbon A plugin framework, Carbon, is in use.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.