Test Server
Offline 99.252.41.209:58838 checked 6h ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 30% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 15:51 UTC1d ago | – | – | running | 1 |
| Fri 23 Oct, 12:43 UTC5d ago | 1 | held half | 4.1 days | 1 |
| Thu 22 Oct, 15:27 UTC6d ago | 1 | – | 0.9 days | 1 |
| Wed 21 Oct, 22:03 UTC7d ago | 1 | – | 0.7 days | 1 |
| Mon 19 Oct, 13:28 UTC9d ago | 1 | – | 2.4 days | 0 |
| Thu 1 Oct, 10:19 UTC27d ago | 1 | halved by day 12 | 18.1 days | 1 |
| Wed 30 Sep, 02:50 UTC29d ago | 1 | – | 1.3 days | 1 |
| Mon 28 Sep, 12:35 UTC30d ago | 1 | – | 1.6 days | 1 |
| Sat 26 Sep, 19:19 UTC32d ago | 1 | – | 1.7 days | 1 |
| Thu 24 Sep, 08:19 UTC34d ago | 1 | – | 2.5 days | 1 |
| Tue 22 Sep, 16:17 UTC36d ago | 1 | – | 1.7 days | 1 |
| Mon 21 Sep, 14:35 UTC37d ago | 1 | – | 1.1 days | 1 |
| Fri 18 Sep, 12:38 UTC40d ago | 1 | held half | 3.1 days | 1 |
| Fri 18 Sep, 04:43 UTC40d ago | 1 | – | 0.3 days | 1 |
| Thu 17 Sep, 17:47 UTC41d ago | 1 | – | 0.5 days | 0 |
| Thu 17 Sep, 08:41 UTC41d ago | 1 | – | 0.4 days | 1 |
| Wed 16 Sep, 23:55 UTC42d ago | 1 | – | 0.4 days | 1 |
| Wed 16 Sep, 12:51 UTC42d ago | 1 | – | 0.5 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Test Server rank against other Rust servers?
By player hours over the last seven days, Test Server places at #6,778, within the top 30% of ranked servers.
How busy is Test Server?
We have no live count for Test Server right now. It was last seen 6 hours ago. We counted an average of 1 players in the past week, with 1 at the busiest. The busiest hour in the last 48 was 10:00 UTC, when an average of 1 players were on.
Lists and tags
What do the server tags on Test Server mean?
These are the tags Test Server publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp0 (Max players): 0 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs169566 (Build): This server runs game build 169566; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings change the game; it is listed under Modded; ^y (Carbon): The plugin framework Carbon runs on this server. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include Test Server?
Test Server appears among the Rust Population lists that follow: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days and it will show up.
Wipe schedule
What is the wipe schedule on Test Server?
The record holds too few of Test Server's wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 31 hours ago.
Map and rules
Which map does Test Server run?
A procedural map, generated by the game, is in use on Test Server.
What are the rules and settings on Test Server?
No gather rate appears in the name of Test Server. Eight players per group is the default, and it applies here. You get survival here, the usual game, where you gather, build and raid. Combat between players, raids included, is permitted. Modded is its browser category: plugins or settings change the game. The plugins it runs are Carbon. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does Test Server run?
On Windows, Test Server runs Rust network protocol 2635 and build 169566. Steam updates your game automatically, but you need the same protocol to join.
Is Test Server online, and how reliable is it?
Currently offline, Test Server was last seen 6 hours ago. Over the last 7 full days, 24 of 168 hours were online, or 14%. It was first seen by Rust Population on 13 September 2026.
Where is Test Server located?
A region is not published by Test Server. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 99.252.41.209:58838.
How to join
How do I join Test Server?
To connect directly, open Rust's console with F1 and type client.connect 99.252.41.209:58838; or press Launch Rust on this page and Steam opens Rust and joins for you.