[TW][PVE]Zombie Attack
Online 1.34.223.144:28099 checked 10m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 12% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 16h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 11, 3 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 13:18 UTC26d ago | 11 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does [TW][PVE]Zombie Attack rank against other Rust servers?
Over the past week it ranks #2,732 for player hours, which puts [TW][PVE]Zombie Attack in the top 12% of all ranked servers.
How busy is [TW][PVE]Zombie Attack?
Of its 100 slots, [TW][PVE]Zombie Attack is using 1 right now. Seven days of counting give an average of 1 players and a peak of 10. The busiest hour in the last 48 was 13:00 UTC, when an average of 3 players were on.
Lists and tags
What do the server tags on [TW][PVE]Zombie Attack mean?
These are the tags [TW][PVE]Zombie Attack publishes, as read by the game's server browser: gmvanilla (Game mode): This is vanilla survival; mp100 (Max players): The server has 100 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank; ^m (Monthly): This server wipes once a month, at the same time as Facepunch's force wipe; ^p (PvE): Players do not fight each other; the world supplies the danger; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include [TW][PVE]Zombie Attack?
On Rust Population, [TW][PVE]Zombie Attack is filed under these lists: Modded Rust servers, counted, PvE servers, counted and Rust zombie and infected servers. Look for it under these filters on the server list: Region: Asia; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Wipe notes
What does wipe day look like on [TW][PVE]Zombie Attack?
The busiest point of its recent wipes averaged 11 players. Peak came 3 hours into the latest wipe.
What is the wipe schedule on [TW][PVE]Zombie Attack?
[TW][PVE]Zombie Attack wipes with the force wipe and at no other time, once a month. On Thursday 5 November at 19:00 UTC comes its next wipe: the force wipe, when all Rust servers wipe. 26 days 12 hours ago the current world was made. A monthly wipe schedule is what its tags publish.
Settings
Which map does [TW][PVE]Zombie Attack run?
[TW][PVE]Zombie Attack uses a map the game generates, procedural, at size 4,096 with seed 1337. The map follows from its size and seed, and RustMaps shows it from this page.
What are the rules and settings on [TW][PVE]Zombie Attack?
Nothing in [TW][PVE]Zombie Attack's name says how gather works. Eight players per group is the default, and it applies here. pve is what it runs, no player combat. The server browser files it under Modded, where plugins or settings alter the game. The plugins it runs are Oxide. You play with Valve's anti-cheat off: VAC.
About the server
Which version of Rust does [TW][PVE]Zombie Attack run?
Rust network protocol 2635 and build 168909 on Windows is what [TW][PVE]Zombie Attack uses. Steam updates your game automatically, but you need the same protocol to join.
Does [TW][PVE]Zombie Attack run smoothly?
The last 48 hours saw an average of 70 server fps, with 53 as the lowest. Entities peaked at 130,349, including buildings, deployables and everything else. The highest memory usage was 4,177 MB. Lag, as players feel it, is low fps combined with a climbing entity count.
Is [TW][PVE]Zombie Attack online, and how reliable is it?
[TW][PVE]Zombie Attack is up and running at the moment. About 12 minutes ago, it restarted, according to its uptime. It was up 99% of the time over the last 7 full days, 167 out of 168 hours. On 13 September 2026, Rust Population saw it for the first time.
Where is [TW][PVE]Zombie Attack located?
No region tag comes from [TW][PVE]Zombie Attack, but the name points to Asia. The location a server claims is what Rust Population shows, not the place where the machine stands. 1.34.223.144:28099 is where it lives.
How to join
How do I join [TW][PVE]Zombie Attack?
Open the console with F1 in Rust and enter client.connect 1.34.223.144:28099. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.