[AU/NZ] Apocalyptia Network Lobby
Online OC 103.212.227.61:28044 checked 15m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 28% of all ranked servers, top 68% in OC. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 16h. The force wipe
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does [AU/NZ] Apocalyptia Network Lobby rank against other Rust servers?
On player hours over the last seven days [AU/NZ] Apocalyptia Network Lobby is #6,189, #138 in Oceania, placing it in the top 28% of ranked servers.
How busy is [AU/NZ] Apocalyptia Network Lobby?
Of its 100 slots, [AU/NZ] Apocalyptia Network Lobby is using 0 right now. Seven days of counting give an average of 0 players and a peak of 3. The busiest hour in the last 48 was 02:00 UTC, when an average of 1 players were on.
Lists and tags
What do the server tags on [AU/NZ] Apocalyptia Network Lobby mean?
What the game's server browser reads from [AU/NZ] Apocalyptia Network Lobby is this set of tags: gmvanilla (Game mode): The game mode is vanilla survival; mp100 (Max players): The server has 100 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code; ^m (Monthly): Monthly wipes take place, following Facepunch's force wipe; ^r (Roleplay): This server is for roleplay; ^p (PvE): Players do not fight each other; the world supplies the danger; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; OC (Oceania): The server browser lists it under Oceania. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include [AU/NZ] Apocalyptia Network Lobby?
[AU/NZ] Apocalyptia Network Lobby appears among the Rust Population lists that follow: Oceania Rust servers, counted, Modded Rust servers, counted, PvE servers, counted and Rust population: roleplay. Look for it under these filters on the server list: Region: Oceania; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Wipe notes
What is the wipe schedule on [AU/NZ] Apocalyptia Network Lobby?
The next wipe for [AU/NZ] Apocalyptia Network Lobby is estimated from the force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, which takes every Rust server. 83 days 8 hours ago the current world was made. A monthly wipe schedule is what its tags publish.
Settings
Which map does [AU/NZ] Apocalyptia Network Lobby run?
The map on [AU/NZ] Apocalyptia Network Lobby is procedural, made by the game at size 1,000 from seed 1337. Size and seed together fix the map, so you can view it on RustMaps from this page. You will see the map named Apocalyptia Network Lobby.
What are the rules and settings on [AU/NZ] Apocalyptia Network Lobby?
No gather rate appears in the name of [AU/NZ] Apocalyptia Network Lobby. No limit is set beyond the standard 8 players per group. You get roleplay here, roleplay rules, jobs and towns. The server browser files it under Modded, where plugins or settings alter the game. The plugins it runs are Oxide. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does [AU/NZ] Apocalyptia Network Lobby run?
The setup is Rust network protocol 2635 and build 168909 on Windows for [AU/NZ] Apocalyptia Network Lobby. Your game needs the same protocol to join; Steam takes care of updating it.
Does [AU/NZ] Apocalyptia Network Lobby run smoothly?
It ran at 30 server fps on average over the last 48 hours, and never went below 29. The entity count reached 3,380: buildings, deployables and all other objects. Memory use peaked at 1,004 MB. Players feel lag when fps is low and the entity count climbs.
Is [AU/NZ] Apocalyptia Network Lobby online, and how reliable is it?
Right now, [AU/NZ] Apocalyptia Network Lobby is online. The uptime it reports suggests a restart roughly 42 hours ago. Over the last 7 full days, 167 of 168 hours were online, or 99%. The first sighting by Rust Population was on 13 September 2026.
Where is [AU/NZ] Apocalyptia Network Lobby located?
The OC tag is how [AU/NZ] Apocalyptia Network Lobby places itself in Oceania. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 103.212.227.61:28044.
How to join
How do I join [AU/NZ] Apocalyptia Network Lobby?
Open the console with F1 in Rust and enter client.connect 103.212.227.61:28044. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you. For more, visit its website: https://discord.com/invite/societyrust.