Rust PopulationField survey · Rust servers
Observing 33,251 players 11,613 servers 2,788 with someone on 71 fresh wipes in 3 h counted every five minutes
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Specimen recordcat. no. 4,165EAfirst seen 25 Sep 2026

【光头强PVE】原倍/突袭/死亡不掉

Offline EA 103.45.137.53:28015 checked 21h ago

monthly wipes vanillamoddedoxidepve

Measurements

Players now
2/ 100
= 1 player
2% full
7-day average
1
peak 5
Rank
#4,165
top 19% · #342 in EA
Last wipe
27d ago
monthly schedule
Next wipe
7d 12h
Thu 5 Nov, 19:00 UTC FW
Obs. 1 · sightings

Players

AveragePeak
0123407:0012:0017:0022:0003:0008:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

02040608007:0012:0017:0022:0003:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
12k4k6k8k25 Sep2 Oct9 Oct15 Oct22 Oct29 Oct

Top 19% of all ranked servers, top 61% in EA. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 12h. The force wipe · high confidence

3 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
6
wipe-day peak
players, last three wipes
100%
crowd held
of its cycles kept half the crowd

Coming wipes

7d 12h
Thu 5 Nov, 19:00 UTC
FW
35d 12h
Thu 3 Dec, 19:00 UTC
FW

The first 48 hours of its last wipes

Thu 1 OctSat 26 SepFri 25 Sep
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 6, 19 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:29 UTC FW27d ago 6 – running 0
Sat 26 Sep, 07:57 UTC32d ago 6 held half 5.4 days 0
Fri 25 Sep, 18:38 UTC33d ago 6 – 0.6 days 4

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does 【光头强PVE】原倍/突袭/死亡不掉 rank against other Rust servers?

【光头强PVE】原倍/突袭/死亡不掉 ranks #4,165 on seven-day player hours, #342 in Asia, and sits in the top 19% of all ranked servers.

How busy is 【光头强PVE】原倍/突袭/死亡不掉?

【光头强PVE】原倍/突袭/死亡不掉 is offline at this count; we last saw it 21 hours ago. Averaged over seven days, it drew 1 players and reached a peak of 5. Look at the last 48 hours and 07:00 UTC stands out: it averaged 3 players.

Lists and tags

What do the server tags on 【光头强PVE】原倍/突袭/死亡不掉 mean?

The game's server browser reads the tags 【光头强PVE】原倍/突袭/死亡不掉 publishes: gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): The server has 100 slots; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code; ^m (Monthly): Monthly wipes take place, following Facepunch's force wipe; ^v (Vanilla): No kits, no rate changes, no rules added: the game as Facepunch ships it; ^p (PvE): Other players are not a threat; the danger comes from the world; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; EA (East Asia): Its place in the server browser is under East Asia. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.

Which Rust Population lists and filters include 【光头强PVE】原倍/突袭/死亡不掉?

On Rust Population, 【光头强PVE】原倍/突袭/死亡不掉 is filed under these lists: Modded Rust servers, counted and PvE servers, counted. Look for it under these filters on the server list: Region: Asia; Type: Vanilla and Modded; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Wipe schedule

What does wipe day look like on 【光头强PVE】原倍/突袭/死亡不掉?

The busiest point of its recent wipes averaged 6 players. 19 hours after the latest wipe the crowd peaked. In 100% of recent wipes, half the peak was held until the next wipe.

What is the wipe schedule on 【光头强PVE】原倍/突袭/死亡不掉?

【光头强PVE】原倍/突袭/死亡不掉 wipes with the force wipe and at no other time, once a month. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, which takes every Rust server. Counted from 27 days 11 hours ago, that is how long the current world has stood. Its tags give a wipe schedule of one wipe a month.

Settings

Which map does 【光头强PVE】原倍/突袭/死亡不掉 run?

A procedural map of size 4,500 from seed 1516028690, generated by the game, is in use on 【光头强PVE】原倍/突袭/死亡不掉. Size and seed together fix the map, so you can view it on RustMaps from this page.

What are the rules and settings on 【光头强PVE】原倍/突袭/死亡不掉?

No gather rate appears in the name of 【光头强PVE】原倍/突袭/死亡不掉. The group limit is 8 players, which is the default. pve is what it runs, no player combat. Modded is its browser category: plugins or settings change the game. You will find Oxide running as plugins. Vanilla is the label it uses: no kits, no rate changes, no rules added: the game as Facepunch ships it. The anti-cheat VAC from Valve is disabled.

About the server

Which version of Rust does 【光头强PVE】原倍/突袭/死亡不掉 run?

The setup is Rust network protocol 2635 and build 168909 on Windows for 【光头强PVE】原倍/突袭/死亡不掉. Steam updates your game automatically, but you need the same protocol to join.

Does 【光头强PVE】原倍/突袭/死亡不掉 run smoothly?

It ran at 42 server fps on average over the last 48 hours, and never went below 28. Entities peaked at 133,329, including buildings, deployables and everything else. Memory use peaked at 4,983 MB. Players feel lag when fps is low and the entity count climbs.

Is 【光头强PVE】原倍/突袭/死亡不掉 online, and how reliable is it?

Currently offline, 【光头强PVE】原倍/突袭/死亡不掉 was last seen 21 hours ago. About 4 days 13 hours ago, it restarted, according to its uptime. Over the last 7 full days, 153 of 168 hours were online, or 91%. The first sighting by Rust Population was on 25 September 2026.

Where is 【光头强PVE】原倍/突袭/死亡不掉 located?

The EA tag is how 【光头强PVE】原倍/突袭/死亡不掉 places itself in Asia. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 103.45.137.53:28015.

Getting in

How do I join 【光头强PVE】原倍/突袭/死亡不掉?

To connect directly, open Rust's console with F1 and type client.connect 103.45.137.53:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.

Key to its markings

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^m,^v,EA,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp100
Max players The server has 100 slots.
ts8
Group limit 8 per team is the default limit.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build Game build: 168909.
ptrak
Networking RakNet is the network layer here, as standard for the game.
$r?
Region code This server has no region code.

Wipe schedule

^m
Monthly Monthly wipes take place, following Facepunch's force wipe.

Difficulty

^v
Vanilla No kits, no rate changes, no rules added: the game as Facepunch ships it.

Gameplay

^p
PvE Other players are not a threat; the danger comes from the world.

Mods and access

^o
Oxide The plugin framework Oxide (uMod) runs on this server.
^z
Modded The game is changed by plugins or settings, so it is listed under Modded.

Region

EA
East Asia Its place in the server browser is under East Asia.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.