Rust PopulationField survey · Rust servers
Observing 103,740 players 11,898 servers 4,020 with someone on 406 fresh wipes in 3 h counted every five minutes
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Specimen recordcat. no. 15,310OCfirst seen 13 Sep 2026

[AU] Summerust • Creative Sandbox

Offline OC 103.62.51.218:28115 checked 1d ago

moddedoxide

Measurements

Players now
0/ 20
0% full
7-day average
0
peak –
Rank
#15,310
top 69% · #177 in OC
Last wipe
38d ago
no schedule published
Next wipe
–
no rhythm it keeps
Obs. 1 · sightings

Players

AveragePeak
0123420:0023:0003:0006:0010:0013:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

01020304020:0023:0003:0006:0010:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers, top 82% in OC. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

3.2 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
2
wipe-day peak
players, last three wipes
50%
crowd held
else halves by day 3

The first 48 hours of its last wipes

Mon 21 SepFri 18 SepMon 14 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 28 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 21 Sep, 10:16 UTC38d ago 2 – running 0
Fri 18 Sep, 23:47 UTC40d ago 2 held half 2.4 days 0
Mon 14 Sep, 22:19 UTC44d ago 3 halved by day 3 4.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does [AU] Summerust • Creative Sandbox rank against other Rust servers?

On player hours over the last seven days [AU] Summerust • Creative Sandbox is #15,310, #177 in Oceania, placing it in the top 69% of ranked servers.

How busy is [AU] Summerust • Creative Sandbox?

At this count [AU] Summerust • Creative Sandbox is offline, with its last sighting 29 hours ago. Counted over seven days: an average of 0 players.

Lists and tags

What do the server tags on [AU] Summerust • Creative Sandbox mean?

What the game's server browser reads from [AU] Summerust • Creative Sandbox is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp20 (Max players): 20 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2633 (Protocol): Your game needs the same version, protocol 2633, to join; cs163794 (Build): The game build is 163794; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): No region code is set; ^c (Creative): No gathering is needed; this is sandbox building where you build what you like; ^k (Build server): Use this server to practise and design bases; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): This server appears under Modded because plugins or settings alter the game; OC (Oceania): Its place in the server browser is under Oceania. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.

Which Rust Population lists and filters include [AU] Summerust • Creative Sandbox?

On Rust Population, [AU] Summerust • Creative Sandbox is filed under these lists: Oceania Rust servers, counted, Modded Rust servers, counted, Build and creative servers and Rust creative servers, counted live. These are the filters it appears under when you browse the list: Region: Oceania; Type: Modded; Server tag: Creative ^c, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more.

Wipe notes

What does wipe day look like on [AU] Summerust • Creative Sandbox?

Across its recent wipes the busiest crowds averaged 2 players. 28 hours after the latest wipe the crowd peaked. Half that peak held until the next wipe in 50% of its recent wipes. In those that did not hold, the fall below half came by day 3.

What is the wipe schedule on [AU] Summerust • Creative Sandbox?

There is no next wipe to predict: [AU] Summerust • Creative Sandbox wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 38 days 8 hours ago the current world was made.

Settings

Which map does [AU] Summerust • Creative Sandbox run?

The map on [AU] Summerust • Creative Sandbox is procedural, made by the game at size 2,500 from seed 1337. Size and seed together fix the map, so you can view it on RustMaps from this page. The name on the map is Custom Map.

What are the rules and settings on [AU] Summerust • Creative Sandbox?

Nothing in [AU] Summerust • Creative Sandbox's name says how gather works. Eight players per group is the default, and it applies here. This server runs build & creative, building in a sandbox, with nothing to gather. The server browser files it under Modded, where plugins or settings alter the game. The plugins it runs are Oxide. You play with Valve's anti-cheat on: VAC.

Server details

Which version of Rust does [AU] Summerust • Creative Sandbox run?

On Windows, [AU] Summerust • Creative Sandbox runs Rust network protocol 2633 and build 163794. Steam updates your game automatically, but you need the same protocol to join.

Does [AU] Summerust • Creative Sandbox run smoothly?

In the last 48 hours, it averaged 30 server fps, with a low of 30. The entity count reached 419: buildings, deployables and all other objects. Up to 926 MB of memory was used. Players feel lag when fps is low and the entity count climbs.

Is [AU] Summerust • Creative Sandbox online, and how reliable is it?

Currently offline, [AU] Summerust • Creative Sandbox was last seen 29 hours ago. About 20 hours ago, it restarted, according to its uptime. Over the last 7 full days, 158 of 168 hours were online, or 94%. On 13 September 2026, Rust Population saw it for the first time.

Where is [AU] Summerust • Creative Sandbox located?

The OC tag is how [AU] Summerust • Creative Sandbox places itself in Oceania. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 103.62.51.218:28115.

How to join

How do I join [AU] Summerust • Creative Sandbox?

Either enter client.connect 103.62.51.218:28115 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.

Key to its markings

Server tags

what each one means

Published as mp20,ptrak,$r?,v2633,^c,^k,OC,gmrust,cs163794,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp20
Max players 20 slots are available.
ts8
Group limit Teams are capped at 8, the default setting.
v2633
Protocol Your game needs the same version, protocol 2633, to join.
cs163794
Build The game build is 163794.
ptrak
Networking The standard network layer, RakNet, is in use.
$r?
Region code No region code is set.

Gameplay

^c
Creative No gathering is needed; this is sandbox building where you build what you like.
^k
Build server Use this server to practise and design bases.

Mods and access

^o
Oxide The plugin framework Oxide (uMod) runs on this server.
^z
Modded This server appears under Modded because plugins or settings alter the game.

Region

OC
Oceania Its place in the server browser is under Oceania.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.