dill.moe
Offline 104.130.220.23:28015 checked 19d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 7 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 15h. The force wipe
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does dill.moe rank against other Rust servers?
Over the past week it ranks #15,829 for player hours, which puts dill.moe in the top 72% of all ranked servers.
How busy is dill.moe?
dill.moe is offline at this count; we last saw it 19 days 2 hours ago.
Lists and tags
What do the server tags on dill.moe mean?
What the game's server browser reads from dill.moe is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp350 (Max players): 350 slots are available; ts8 (Group limit): This is the game default: at most 8 per team; v2634 (Protocol): To join, your game must match protocol 2634; cs167231 (Build): The game build is 167231; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank; ^m (Monthly): Monthly wipes take place, following Facepunch's force wipe; ^v (Vanilla): No kits, no rate changes, no rules added: the game as Facepunch ships it. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include dill.moe?
dill.moe appears among the Rust Population lists that follow: Community servers, field-listed and Vanilla Rust servers, counted. These are the filters it appears under when you browse the list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly.
Wipe notes
What is the wipe schedule on dill.moe?
The next wipe for dill.moe is estimated from the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The world it runs now dates from 21 days 6 hours ago. Its tags give a wipe schedule of one wipe a month.
Map and rules
Which map does dill.moe run?
dill.moe uses a map the game generates, procedural, at size 6,000 with seed 345028188. Size and seed together fix the map, so you can view it on RustMaps from this page.
What are the rules and settings on dill.moe?
Nothing in dill.moe's name says how gather works. No limit is set beyond the standard 8 players per group. You get survival here, gather, build and raid, as in the standard game. Combat between players, raids included, is permitted. The server browser lists it under Community, as a community server. Vanilla is the label it uses: no kits, no rate changes, no rules added: the game as Facepunch ships it. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does dill.moe run?
The setup is Rust network protocol 2634 and build 167231 on Linux for dill.moe. The protocol must match for you to join, and Steam updates it for you.
Is dill.moe online, and how reliable is it?
Offline at the moment, dill.moe was last seen 19 days 2 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. It was first seen by Rust Population on 7 October 2026.
Where is dill.moe located?
Nothing published by dill.moe states a region. The location a server claims is what Rust Population shows, not the place where the machine stands. 104.130.220.23:28015 is where it lives.
Getting in
How do I join dill.moe?
Open the console with F1 in Rust and enter client.connect 104.130.220.23:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.