Rust PopulationField survey · Rust servers
Observing 54,200 players 11,747 servers 3,368 with someone on 130 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 78habitat unknownfirst seen 13 Sep 2026

[EU] Facepunch 1

Online 79.137.98.16:28015 checked 9m ago

official monthly wipes vanilla

Measurements

Players now
137/ 400
= 10 players
34% full
7-day average
160
peak 381
Rank
#78
top 0.4%
Last wipe
27d ago
monthly schedule
Next wipe
7d 19h
Thu 5 Nov, 19:00 UTC FW
Obs. 1 · sightings

Players

AveragePeak
010020030040000:0009:0018:0003:0012:0022:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

05010015020000:0009:0018:0003:0012:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
110020030040020 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 0.4% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 19h. The force wipe · high confidence

398
wipe-day peak
players, last three wipes

Coming wipes

7d 19h
Thu 5 Nov, 19:00 UTC
FW
35d 19h
Thu 3 Dec, 19:00 UTC
FW

The first 48 hours of its last wipes

0100200300400+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 398, 23 hours in, with 229 in the queue.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:45 UTC FW27d ago 398+229 queue – running 61

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does [EU] Facepunch 1 rank against other Rust servers?

By player hours over the last seven days, [EU] Facepunch 1 places at #78, within the top 0.4% of ranked servers.

How busy is [EU] Facepunch 1?

Of its 400 slots, [EU] Facepunch 1 is using 137 right now. We counted an average of 160 players in the past week, with 381 at the busiest. The busiest hour in the last 48 was 19:00 UTC, when an average of 294 players were on.

Tags

What do the server tags on [EU] Facepunch 1 mean?

What the game's server browser reads from [EU] Facepunch 1 is this set of tags: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival in the standard Rust style; mp400 (Max players): 400 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): Game build: 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank; ^m (Monthly): Monthly wipes take place, following Facepunch's force wipe; ^v (Vanilla): No kits, no rate changes, no rules added: the game as Facepunch ships it; ^t (Tutorial on): Facepunch's tutorial gives new players a start here; sc2 (Custom tag): The owner or a plugin applied this tag, which is not standard Rust. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.

Who runs [EU] Facepunch 1?

A playrust.com hostname comes from [EU] Facepunch 1 and from 124 other servers we track, which suggests one operator runs them all.

Which Rust Population lists and filters include [EU] Facepunch 1?

On Rust Population, [EU] Facepunch 1 is filed under these lists: Rust tutorial servers, Rust servers in Europe, Official Rust servers, counted and Vanilla Rust servers, counted. Look for it under these filters on the server list: Region: Europe; Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Players now: At least 100; Average players: 100+ on average; Boxes: Official only.

Wipe notes

What does wipe day look like on [EU] Facepunch 1?

Averaged over recent wipes, 398 players were counted at the busiest point. 229 more waited in the queue when the crowd peaked 23 hours into the latest wipe.

What is the wipe schedule on [EU] Facepunch 1?

The force wipe is the only wipe [EU] Facepunch 1 takes, once a month. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The world it runs now dates from 27 days 5 hours ago. A monthly wipe schedule is what its tags publish.

Map and rules

Which map does [EU] Facepunch 1 run?

The map on [EU] Facepunch 1 is procedural, made by the game at size 4,500 from seed 1350212567. Size and seed together fix the map, so you can view it on RustMaps from this page.

What are the rules and settings on [EU] Facepunch 1?

Nothing in [EU] Facepunch 1's name says how gather works. No limit is set beyond the standard 8 players per group. This server runs survival, the usual game, where you gather, build and raid. Combat between players, raids included, is permitted. Rust's own Official tab carries it. Vanilla is the label it uses: no kits, no rate changes, no rules added: the game as Facepunch ships it. VAC, Valve's anti-cheat, runs here.

About the server

Which version of Rust does [EU] Facepunch 1 run?

On Windows, [EU] Facepunch 1 runs Rust network protocol 2635 and build 168909. Your game needs the same protocol to join; Steam takes care of updating it.

Does [EU] Facepunch 1 run smoothly?

The last 48 hours saw an average of 113 server fps, with 63 as the lowest. Entities peaked at 343,886, including buildings, deployables and everything else. The highest memory usage was 11,992 MB. Lag, as players feel it, is low fps combined with a climbing entity count.

Is [EU] Facepunch 1 online, and how reliable is it?

[EU] Facepunch 1 is up and running at the moment. About 10 hours ago, it restarted, according to its uptime. It was up 100% of the time over the last 7 full days, 168 out of 168 hours. On 13 September 2026, Rust Population saw it for the first time.

Where is [EU] Facepunch 1 located?

The name of [EU] Facepunch 1 points to Europe, though it publishes no region tag. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 79.137.98.16:28015.

Getting in

How do I join [EU] Facepunch 1?

To connect directly, open Rust's console with F1 and type client.connect 79.137.98.16:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.

Key to its markings

Server tags

what each one means

Published as mp400,ptrak,$r?,v2635,^m,^v,^t,gmrust,cs168909,sc2,ts8

On Rust Population

official
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.

Game

gmrust
Game mode Survival in the standard Rust style.
mp400
Max players 400 slots are available.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol The protocol is 2635; a different version will not connect.
cs168909
Build Game build: 168909.
ptrak
Networking The standard network layer, RakNet, is in use.
$r?
Region code The region code is left blank.

Wipe schedule

^m
Monthly Monthly wipes take place, following Facepunch's force wipe.

Difficulty

^v
Vanilla No kits, no rate changes, no rules added: the game as Facepunch ships it.

Gameplay

^t
Tutorial on Facepunch's tutorial gives new players a start here.

Other

sc2
Custom tag The owner or a plugin applied this tag, which is not standard Rust.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.