Rust PopulationField survey · Rust servers
Observing 41,782 players 11,662 servers 2,976 with someone on 89 fresh wipes in 3 h counted every five minutes
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Specimen recordcat. no. 56habitat unknownfirst seen 13 Sep 2026

[EU East] Facepunch 4

Online 57.128.211.29:28015 checked 7m ago

official monthly wipes vanilla

Measurements

Players now
50/ 350
= 2 players
14% full
7-day average
187
peak 343
Rank
#56
top 0.3%
Last wipe
26d ago
monthly schedule
Next wipe
8d 16h
Thu 5 Nov, 19:00 UTC FW
Obs. 1 · sightings

Players

AveragePeak
010020030040003:0012:0021:0006:0015:0000:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

05010015020003:0012:0021:0006:0015:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
120040060080020 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 0.3% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 16h. The force wipe · high confidence

347
wipe-day peak
players, last three wipes

Coming wipes

8d 16h
Thu 5 Nov, 19:00 UTC
FW
36d 16h
Thu 3 Dec, 19:00 UTC
FW

The first 48 hours of its last wipes

0100200300400+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 347, 2 hours in, with 248 in the queue.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:45 UTC FW26d ago 347+248 queue – running 27

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does [EU East] Facepunch 4 rank against other Rust servers?

The last seven days of player hours place [EU East] Facepunch 4 at #56, within the top 0.3% of all ranked servers.

How busy is [EU East] Facepunch 4?

[EU East] Facepunch 4 holds 50 players at the moment, out of 350 slots. Averaged over seven days, it drew 187 players and reached a peak of 343. Look at the last 48 hours and 18:00 UTC stands out: it averaged 250 players.

Lists and tags

What do the server tags on [EU East] Facepunch 4 mean?

These are the tags [EU East] Facepunch 4 publishes, as read by the game's server browser: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): The game mode is standard Rust survival; mp350 (Max players): 350 slots are available; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set; ^m (Monthly): Monthly wipes take place, following Facepunch's force wipe; ^v (Vanilla): No kits, no rate changes, no rules added: the game as Facepunch ships it; ^t (Tutorial on): Facepunch's tutorial gives new players a start here; sc2 (Custom tag): The owner or a plugin applied this tag, which is not standard Rust. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.

Who runs [EU East] Facepunch 4?

A playrust.com hostname comes from [EU East] Facepunch 4 and from 124 other servers we track, which suggests one operator runs them all.

Which Rust Population lists and filters include [EU East] Facepunch 4?

On Rust Population, [EU East] Facepunch 4 is filed under these lists: Rust tutorial servers, Rust servers in Europe, Official Rust servers, counted and Vanilla Rust servers, counted. These are the filters it appears under when you browse the list: Region: Europe; Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Players now: At least 50; Average players: 100+ on average; Boxes: Official only.

Wipe notes

What does wipe day look like on [EU East] Facepunch 4?

Averaged over recent wipes, 347 players were counted at the busiest point. 248 more waited in the queue when the crowd peaked 2 hours into the latest wipe.

What is the wipe schedule on [EU East] Facepunch 4?

Once a month [EU East] Facepunch 4 wipes, and that is with the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The world it runs now dates from 26 days 8 hours ago. In its tags a monthly wipe schedule is published.

Map and rules

Which map does [EU East] Facepunch 4 run?

[EU East] Facepunch 4 uses a map the game generates, procedural, at size 4,500 with seed 1090998289. Size and seed together fix the map, so you can view it on RustMaps from this page.

What are the rules and settings on [EU East] Facepunch 4?

No gather rate appears in the name of [EU East] Facepunch 4. Eight players per group is the default, and it applies here. This server runs survival, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. The Official tab in Rust lists it. The server describes itself as vanilla: no kits, no rate changes, no rules added: the game as Facepunch ships it. The anti-cheat VAC from Valve is enabled.

Server details

Which version of Rust does [EU East] Facepunch 4 run?

Rust network protocol 2635 and build 168909 on Windows is what [EU East] Facepunch 4 uses. Your game needs the same protocol to join; Steam takes care of updating it.

Does [EU East] Facepunch 4 run smoothly?

The last 48 hours saw an average of 98 server fps, with 42 as the lowest. The entity count reached 383,942: buildings, deployables and all other objects. Up to 14,154 MB of memory was used. Lag, as players feel it, is low fps combined with a climbing entity count.

Is [EU East] Facepunch 4 online, and how reliable is it?

You will find [EU East] Facepunch 4 online now. Judging by the uptime it reports, the last restart was about 12 hours ago. Over the last 7 full days, 168 of 168 hours were online, or 100%. The first sighting by Rust Population was on 13 September 2026.

Where is [EU East] Facepunch 4 located?

No region tag comes from [EU East] Facepunch 4, but the name points to Europe. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 57.128.211.29:28015.

Getting in

How do I join [EU East] Facepunch 4?

Open the console with F1 in Rust and enter client.connect 57.128.211.29:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.

Key to its markings

Server tags

what each one means

Published as mp350,ptrak,$r?,v2635,^m,^v,^t,gmrust,cs168909,sc2,ts8

On Rust Population

official
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.

Game

gmrust
Game mode The game mode is standard Rust survival.
mp350
Max players 350 slots are available.
ts8
Group limit 8 per team is the default limit.
v2635
Protocol The protocol is 2635; a different version will not connect.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer here, as standard for the game.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly Monthly wipes take place, following Facepunch's force wipe.

Difficulty

^v
Vanilla No kits, no rate changes, no rules added: the game as Facepunch ships it.

Gameplay

^t
Tutorial on Facepunch's tutorial gives new players a start here.

Other

sc2
Custom tag The owner or a plugin applied this tag, which is not standard Rust.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.