Sqibuq's Build
Online 104.234.252.167:28025 checked 9m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 28% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 21:11 UTC16d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Sqibuq's Build rank against other Rust servers?
The last seven days of player hours place Sqibuq's Build at #6,215, within the top 28% of all ranked servers.
How busy is Sqibuq's Build?
Sqibuq's Build holds 0 players at the moment, out of 30 slots. Seven days of counting give an average of 0 players and a peak of 2. In the last 48 hours the peak hour came at 20:00 UTC, averaging 1 players.
Lists and tags
What do the server tags on Sqibuq's Build mean?
The game's server browser reads the tags Sqibuq's Build publishes: gmrust (Game mode): The game mode is standard Rust survival; mp30 (Max players): 30 slots are available; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs167584 (Build): The game build is 167584; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^p (PvE): The danger is the world, not other players: players do not fight each other; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include Sqibuq's Build?
These Rust Population lists include Sqibuq's Build: Modded Rust servers, counted, Build and creative servers and PvE servers, counted. Filter the server list by Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more and it will show up.
Wipe schedule
What does wipe day look like on Sqibuq's Build?
Averaged over recent wipes, 2 players were counted at the busiest point. The crowd on the latest wipe peaked 0 hours in.
What is the wipe schedule on Sqibuq's Build?
Too few wipes are on record for Sqibuq's Build to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 16 days 9 hours ago.
Settings
Which map does Sqibuq's Build run?
The map on Sqibuq's Build is procedural, made by the game at size 3,500 from seed 648252. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on Sqibuq's Build?
No gather rate appears in the name of Sqibuq's Build. No limit is set beyond the standard 8 players per group. You get pve here, no player combat. The server browser files it under Modded, where plugins or settings alter the game. The plugins it runs are Oxide. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does Sqibuq's Build run?
On Windows, Sqibuq's Build runs Rust network protocol 2635 and build 167584. Steam updates your game automatically, but you need the same protocol to join.
Does Sqibuq's Build run smoothly?
In the last 48 hours, it averaged 85 server fps, with a low of 54. Up to 77,035 entities were present, counting buildings, deployables and everything else. Memory use peaked at 2,233 MB. Players feel lag when fps is low and the entity count climbs.
Is Sqibuq's Build online, and how reliable is it?
Right now, Sqibuq's Build is online. The uptime it reports suggests a restart roughly 1 hours ago. Over the last 7 full days, 167 of 168 hours were online, or 99%. It was first seen by Rust Population on 24 September 2026.
Where is Sqibuq's Build located?
A region is not published by Sqibuq's Build. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 104.234.252.167:28025.
How to join
How do I join Sqibuq's Build?
Open the console with F1 in Rust and enter client.connect 104.234.252.167:28025. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.