test server
Offline 104.28.196.94:28015 checked 30d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 20h. The force wipe
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does test server rank against other Rust servers?
The last seven days of player hours place test server at #16,190, within the top 68% of all ranked servers.
How busy is test server?
At this count test server is offline, with its last sighting 30 days 1 hours ago.
Lists and tags
What do the server tags on test server mean?
These are the tags test server publishes, as read by the game's server browser: gmvanilla (Game mode): This is vanilla survival; mp3 (Max players): You can join up to 3 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2633 (Protocol): The protocol is 2633; a different version will not connect; cs165217 (Build): Game build: 165217; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): No region code is set; ^m (Monthly): This server wipes once a month, at the same time as Facepunch's force wipe; ^p (PvE): Other players are not a threat; the danger comes from the world; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): This server appears under Modded because plugins or settings alter the game. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include test server?
On Rust Population, test server is filed under these lists: Modded Rust servers, counted and PvE servers, counted. Look for it under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Wipe schedule
What is the wipe schedule on test server?
An estimate from the force wipe gives test server's next wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The world it runs now dates from 30 days 5 hours ago. A monthly wipe schedule is what its tags publish.
Settings
What are the rules and settings on test server?
No gather rate appears in the name of test server. No limit is set beyond the standard 8 players per group. You get pve here, no player combat. You find it under Modded, since plugins or settings change how it plays. Oxide plugins are in use here. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does test server run?
The setup is Rust network protocol 2633 and build 165217 on Windows for test server. The protocol must match for you to join, and Steam updates it for you.
Is test server online, and how reliable is it?
Offline at the moment, test server was last seen 30 days 1 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. The first sighting by Rust Population was on 28 September 2026.
Where is test server located?
Nothing published by test server states a region. Rust Population does not look up where the machine stands; it shows where the server says it is. 104.28.196.94:28015 is where it lives.
Getting in
How do I join test server?
To connect directly, open Rust's console with F1 and type client.connect 104.28.196.94:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.