Oxydized PVE | Testing
Offline NA 109.158.206.138:28015 checked 42d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 11h. The force wipe
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Oxydized PVE | Testing rank against other Rust servers?
Seven-day player hours put Oxydized PVE | Testing at #15,497, or #1,605 in North America, inside the top – of all ranked servers.
How busy is Oxydized PVE | Testing?
At this count Oxydized PVE | Testing is offline, with its last sighting 42 days 18 hours ago.
Tags
What do the server tags on Oxydized PVE | Testing mean?
What the game's server browser reads from Oxydized PVE | Testing is this set of tags: gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): 50 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2633 (Protocol): To join, your game must match protocol 2633; cs163794 (Build): This server runs game build 163794; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^m (Monthly): Monthly wipes take place, following Facepunch's force wipe; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^p (PvE): The danger is the world, not other players: players do not fight each other; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): Plugins or settings change the game; it is listed under Modded; NA (North America): The server browser lists it under North America. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Oxydized PVE | Testing?
Oxydized PVE | Testing appears among the Rust Population lists that follow: Modded Rust servers, counted, PvE servers, counted and North American Rust servers. Look for it under these filters on the server list: Region: North America; Type: Vanilla and Modded; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Wipe schedule
What is the wipe schedule on Oxydized PVE | Testing?
The next wipe for Oxydized PVE | Testing is estimated from the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 55 days 14 hours ago the current world was made. In its tags a monthly wipe schedule is published.
Settings
Which map does Oxydized PVE | Testing run?
Oxydized PVE | Testing uses a map the game generates: procedural.
What are the rules and settings on Oxydized PVE | Testing?
No gather rate appears in the name of Oxydized PVE | Testing. The group limit is 8 players, which is the default. pve is what it runs, no player combat. Modded is its browser category: plugins or settings change the game. The plugins it runs are Oxide. By its own description it is vanilla: no changed rates, kits or rules: this is the game as Facepunch ships it. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does Oxydized PVE | Testing run?
The setup is Rust network protocol 2633 and build 163794 on Linux for Oxydized PVE | Testing. Your game needs the same protocol to join; Steam takes care of updating it.
Is Oxydized PVE | Testing online, and how reliable is it?
Offline at the moment, Oxydized PVE | Testing was last seen 42 days 18 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. The first sighting by Rust Population was on 15 September 2026.
Where is Oxydized PVE | Testing located?
With its NA tag, Oxydized PVE | Testing places itself in North America. The location a server claims is what Rust Population shows, not the place where the machine stands. 109.158.206.138:28015 is where it lives.
Getting in
How do I join Oxydized PVE | Testing?
To connect directly, open Rust's console with F1 and type client.connect 109.158.206.138:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.