[PvE] Emirald (RU) Test
Offline 109.195.3.171:53215 checked 2d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 6d 23h. The force wipe
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does [PvE] Emirald (RU) Test rank against other Rust servers?
The last seven days of player hours place [PvE] Emirald (RU) Test at #15,289, within the top 69% of all ranked servers.
How busy is [PvE] Emirald (RU) Test?
[PvE] Emirald (RU) Test is offline at this count; we last saw it 2 days 11 hours ago. A seven-day average of 0 players was counted here.
Tags
What do the server tags on [PvE] Emirald (RU) Test mean?
What the game's server browser reads from [PvE] Emirald (RU) Test is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp200 (Max players): You can join up to 200 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set; ^m (Monthly): Monthly wipes take place, following Facepunch's force wipe; ^p (PvE): Players do not fight each other; the world supplies the danger; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): This server appears under Modded because plugins or settings alter the game. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include [PvE] Emirald (RU) Test?
[PvE] Emirald (RU) Test appears among the Rust Population lists that follow: Rust servers in Europe, Modded Rust servers, counted and PvE servers, counted. Filter the server list by Region: Europe; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 3 days and it will show up.
Wipe notes
What is the wipe schedule on [PvE] Emirald (RU) Test?
Estimated from the force wipe, that is [PvE] Emirald (RU) Test's next wipe. On Thursday 5 November at 19:00 UTC comes its next wipe: the force wipe, when all Rust servers wipe. Counted from 2 days 11 hours ago, that is how long the current world has stood. Its tags give a wipe schedule of one wipe a month.
Settings
Which map does [PvE] Emirald (RU) Test run?
A procedural map, generated by the game, is in use on [PvE] Emirald (RU) Test.
What are the rules and settings on [PvE] Emirald (RU) Test?
The name tells you nothing about gather rates: [PvE] Emirald (RU) Test states none. The group limit is 8 players, which is the default. pve is what it runs, no player combat. The server browser files it under Modded, where plugins or settings alter the game. The plugins it runs are Oxide. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does [PvE] Emirald (RU) Test run?
Rust network protocol 2635 and build 168909 on Windows is what [PvE] Emirald (RU) Test uses. Steam updates your game automatically, but you need the same protocol to join.
Is [PvE] Emirald (RU) Test online, and how reliable is it?
Currently offline, [PvE] Emirald (RU) Test was last seen 2 days 11 hours ago. The last 1 full day gave 0% uptime, with 0 of 24 hours recorded as up. On 27 October 2026, Rust Population saw it for the first time.
Where is [PvE] Emirald (RU) Test located?
The name of [PvE] Emirald (RU) Test points to Europe, though it publishes no region tag. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 109.195.3.171:53215.
Getting in
How do I join [PvE] Emirald (RU) Test?
Open the console with F1 in Rust and enter client.connect 109.195.3.171:53215. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.