[TW][PVE][PVPArea]
Offline 111.243.131.124:28015 checked 23d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 8d 17h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 16 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 22:39 UTC25d ago | 3 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does [TW][PVE][PVPArea] rank against other Rust servers?
Over the past week it ranks #13,768 for player hours, which puts [TW][PVE][PVPArea] in the top 61% of all ranked servers.
How busy is [TW][PVE][PVPArea]?
At this count [TW][PVE][PVPArea] is offline, with its last sighting 23 days 6 hours ago.
Tags
What do the server tags on [TW][PVE][PVPArea] mean?
The game's server browser reads the tags [TW][PVE][PVPArea] publishes: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): The server has 50 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs166586 (Build): This server runs game build 166586; ptrak (Networking): RakNet is the network layer here, as standard for the game; $rau1 (Region code): You will find au1 as the region code; ^m (Monthly): This server wipes once a month, at the same time as Facepunch's force wipe; ^v (Vanilla): No kits, no rate changes, no rules added: the game as Facepunch ships it; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; ^y (Carbon): Carbon provides the plugin framework here. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Who runs [TW][PVE][PVPArea]?
A doubleogti.ddns.net hostname comes from [TW][PVE][PVPArea] and from 4 other servers we track, which suggests one operator runs them all.
Which Rust Population lists and filters include [TW][PVE][PVPArea]?
These Rust Population lists include [TW][PVE][PVPArea]: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Region: Asia; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
Wipe notes
What does wipe day look like on [TW][PVE][PVPArea]?
The busiest point of its recent wipes averaged 3 players. Peak came 16 hours into the latest wipe.
What is the wipe schedule on [TW][PVE][PVPArea]?
Once a month [TW][PVE][PVPArea] wipes, and that is with the force wipe. On Thursday 5 November at 19:00 UTC comes its next wipe: the force wipe, when all Rust servers wipe. Counted from 25 days 2 hours ago, that is how long the current world has stood. Its tags give a wipe schedule of one wipe a month.
Map and rules
Which map does [TW][PVE][PVPArea] run?
[TW][PVE][PVPArea] uses a map the game generates, procedural, at size 4,500 with seed 1684376845. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on [TW][PVE][PVPArea]?
Nothing in [TW][PVE][PVPArea]'s name says how gather works. No limit is set beyond the standard 8 players per group. This server runs survival, the usual game, where you gather, build and raid. You can raid and fight other players here. The server browser files it under Modded, where plugins or settings alter the game. Carbon plugins are in use here. Vanilla is the label it uses: no kits, no rate changes, no rules added: the game as Facepunch ships it. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does [TW][PVE][PVPArea] run?
Rust network protocol 2634 and build 166586 on Windows is what [TW][PVE][PVPArea] uses. The protocol must match for you to join, and Steam updates it for you.
Is [TW][PVE][PVPArea] online, and how reliable is it?
Offline at the moment, [TW][PVE][PVPArea] was last seen 23 days 6 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. It was first seen by Rust Population on 2 October 2026.
Where is [TW][PVE][PVPArea] located?
The name of [TW][PVE][PVPArea] points to Asia, and its region code is au1, though it publishes no region tag. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 111.243.131.124:28015.
Getting in
How do I join [TW][PVE][PVPArea]?
To connect directly, open Rust's console with F1 and type client.connect 111.243.131.124:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.