[TW][PVE][PVPArea]
Offline 111.243.147.71:28015 checked 16d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 7 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 8d 14h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 22:39 UTC25d ago | – | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does [TW][PVE][PVPArea] rank against other Rust servers?
Over the past week it ranks #13,546 for player hours, which puts [TW][PVE][PVPArea] in the top 61% of all ranked servers.
How busy is [TW][PVE][PVPArea]?
[TW][PVE][PVPArea] is offline at this count; we last saw it 16 days 11 hours ago.
Tags
What do the server tags on [TW][PVE][PVPArea] mean?
The game's server browser reads the tags [TW][PVE][PVPArea] publishes: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): The server has 50 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs167398 (Build): This server runs game build 167398; ptrak (Networking): The network layer is RakNet, the game's standard; $rau1 (Region code): The code for this server's region is au1; ^m (Monthly): This server wipes once a month, at the same time as Facepunch's force wipe; ^v (Vanilla): Facepunch's game, unaltered: no kits, no rate changes, no extra rules; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; ^y (Carbon): The plugin framework Carbon runs on this server. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Who runs [TW][PVE][PVPArea]?
The doubleogti.ddns.net hostname that [TW][PVE][PVPArea] publishes is shared with 4 other servers we track; one operator most likely runs them.
Which Rust Population lists and filters include [TW][PVE][PVPArea]?
[TW][PVE][PVPArea] appears among the Rust Population lists that follow: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Region: Asia; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
Wipe schedule
What is the wipe schedule on [TW][PVE][PVPArea]?
[TW][PVE][PVPArea] wipes with the force wipe and at no other time, once a month. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 25 days 5 hours ago the current world was made. Its tags give a wipe schedule of one wipe a month.
Map and rules
Which map does [TW][PVE][PVPArea] run?
[TW][PVE][PVPArea] uses a map the game generates, procedural, at size 4,500 with seed 1684376845. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on [TW][PVE][PVPArea]?
The name tells you nothing about gather rates: [TW][PVE][PVPArea] states none. No limit is set beyond the standard 8 players per group. You get survival here, raid, build and gather: the standard game. Combat between players, raids included, is permitted. You find it under Modded, since plugins or settings change how it plays. Carbon plugins are in use here. The server describes itself as vanilla: facepunch's game, unaltered: no kits, no rate changes, no extra rules. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does [TW][PVE][PVPArea] run?
The setup is Rust network protocol 2634 and build 167398 on Windows for [TW][PVE][PVPArea]. The protocol must match for you to join, and Steam updates it for you.
Is [TW][PVE][PVPArea] online, and how reliable is it?
Offline at the moment, [TW][PVE][PVPArea] was last seen 16 days 11 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. The first sighting by Rust Population was on 7 October 2026.
Where is [TW][PVE][PVPArea] located?
The name of [TW][PVE][PVPArea] points to Asia, and its region code is au1, though it publishes no region tag. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 111.243.147.71:28015.
How to join
How do I join [TW][PVE][PVPArea]?
To connect directly, open Rust's console with F1 and type client.connect 111.243.147.71:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.