Rust PopulationField survey · Rust servers
Observing 89,192 players 11,830 servers 3,733 with someone on 415 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 1,665EAfirst seen 13 Sep 2026

VIVIDUS PvE|Loads of Battle Content|Stress-Free Settings|EN/JP

Online EA 118.104.165.193:28015 checked 9m ago

monthly wipes vanillamoddedoxidepve

Measurements

Players now
1/ 50
= 1 player
2% full
7-day average
3
peak 11
Rank
#1,665
top 7% · #164 in EA
Last wipe
27d ago
monthly schedule
Next wipe
6d 21h
Thu 5 Nov, 19:00 UTC FW
Obs. 1 · sightings

Players

AveragePeak
02.557.51022:0007:0016:0002:0011:0020:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

05010015020022:0007:0016:0002:0011:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15001k1.5k2k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 7% of all ranked servers, top 30% in EA. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 6d 21h. The force wipe · high confidence

41
wipe-day peak
players, last three wipes

Coming wipes

6d 21h
Thu 5 Nov, 19:00 UTC
FW
34d 21h
Thu 3 Dec, 19:00 UTC
FW

The first 48 hours of its last wipes

010203040+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 41, 44 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 19:10 UTC FW28d ago 41 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does VIVIDUS PvE|Loads of Battle Content|Stress-Free Settings|EN/JP rank against other Rust servers?

Seven-day player hours put VIVIDUS PvE|Loads of Battle Content|Stress-Free Settings|EN/JP at #1,665, or #164 in Asia, inside the top 7% of all ranked servers.

How busy is VIVIDUS PvE|Loads of Battle Content|Stress-Free Settings|EN/JP?

The count reads 1 players on VIVIDUS PvE|Loads of Battle Content|Stress-Free Settings|EN/JP, which has 50 slots. Seven days of counting give an average of 3 players and a peak of 11. The busiest hour in the last 48 was 13:00 UTC, when an average of 8 players were on.

Lists and tags

What do the server tags on VIVIDUS PvE|Loads of Battle Content|Stress-Free Settings|EN/JP mean?

What the game's server browser reads from VIVIDUS PvE|Loads of Battle Content|Stress-Free Settings|EN/JP is this set of tags: gmvanilla (Game mode): Survival in vanilla form; mp50 (Max players): You can join up to 50 slots; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): No region code is set; ^m (Monthly): Monthly wipes take place, following Facepunch's force wipe; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^p (PvE): The danger is the world, not other players: players do not fight each other; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings change the game; it is listed under Modded; EA (East Asia): The server browser lists it under East Asia. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.

Which Rust Population lists and filters include VIVIDUS PvE|Loads of Battle Content|Stress-Free Settings|EN/JP?

On Rust Population, VIVIDUS PvE|Loads of Battle Content|Stress-Free Settings|EN/JP is filed under these lists: Modded Rust servers, counted and PvE servers, counted. Look for it under these filters on the server list: Region: Asia; Type: Vanilla and Modded; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Wipe notes

What does wipe day look like on VIVIDUS PvE|Loads of Battle Content|Stress-Free Settings|EN/JP?

The busiest point of its recent wipes averaged 41 players. The crowd on the latest wipe peaked 44 hours in.

What is the wipe schedule on VIVIDUS PvE|Loads of Battle Content|Stress-Free Settings|EN/JP?

VIVIDUS PvE|Loads of Battle Content|Stress-Free Settings|EN/JP wipes with the force wipe and at no other time, once a month. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. Counted from 27 days 21 hours ago, that is how long the current world has stood. A monthly wipe schedule is what its tags publish.

Settings

Which map does VIVIDUS PvE|Loads of Battle Content|Stress-Free Settings|EN/JP run?

A procedural map of size 4,500 from seed 597347015, generated by the game, is in use on VIVIDUS PvE|Loads of Battle Content|Stress-Free Settings|EN/JP. Size and seed together fix the map, so you can view it on RustMaps from this page.

What are the rules and settings on VIVIDUS PvE|Loads of Battle Content|Stress-Free Settings|EN/JP?

No gather rate appears in the name of VIVIDUS PvE|Loads of Battle Content|Stress-Free Settings|EN/JP. No limit is set beyond the standard 8 players per group. This server runs pve, no player combat. Modded is its browser category: plugins or settings change the game. Oxide plugins are in use here. Vanilla is the label it uses: no changed rates, kits or rules: this is the game as Facepunch ships it. You play with Valve's anti-cheat on: VAC.

About the server

Which version of Rust does VIVIDUS PvE|Loads of Battle Content|Stress-Free Settings|EN/JP run?

The setup is Rust network protocol 2635 and build 168909 on Linux for VIVIDUS PvE|Loads of Battle Content|Stress-Free Settings|EN/JP. Steam updates your game automatically, but you need the same protocol to join.

Does VIVIDUS PvE|Loads of Battle Content|Stress-Free Settings|EN/JP run smoothly?

It ran at 89 server fps on average over the last 48 hours, and never went below 62. Up to 216,885 entities were present, counting buildings, deployables and everything else. Up to 7,212 MB of memory was used. Players feel lag when fps is low and the entity count climbs.

Is VIVIDUS PvE|Loads of Battle Content|Stress-Free Settings|EN/JP online, and how reliable is it?

VIVIDUS PvE|Loads of Battle Content|Stress-Free Settings|EN/JP is up and running at the moment. The uptime it reports suggests a restart roughly 59 minutes ago. It was up 99% of the time over the last 7 full days, 167 out of 168 hours. It was first seen by Rust Population on 13 September 2026.

Where is VIVIDUS PvE|Loads of Battle Content|Stress-Free Settings|EN/JP located?

With its EA tag, VIVIDUS PvE|Loads of Battle Content|Stress-Free Settings|EN/JP places itself in Asia. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 118.104.165.193:28015.

How to join

How do I join VIVIDUS PvE|Loads of Battle Content|Stress-Free Settings|EN/JP?

Open the console with F1 in Rust and enter client.connect 118.104.165.193:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you. For more, visit its website: https://www.vividus.online/.

Key to its markings

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^m,^v,EA,^p,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Survival in vanilla form.
mp50
Max players You can join up to 50 slots.
ts8
Group limit 8 per team is the default limit.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The standard network layer, RakNet, is in use.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly Monthly wipes take place, following Facepunch's force wipe.

Difficulty

^v
Vanilla No changed rates, kits or rules: this is the game as Facepunch ships it.

Gameplay

^p
PvE The danger is the world, not other players: players do not fight each other.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded Plugins or settings change the game; it is listed under Modded.

Region

EA
East Asia The server browser lists it under East Asia.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.