[SEA] facepunch Premium 10
Offline EA 121.180.200.186:28015 checked 3d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 8 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers, top 89% in EA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 19h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 12:52 UTC3d ago | 0 | – | running | 1 |
| Mon 19 Oct, 22:33 UTC9d ago | 1 | – | 5.6 days | 0 |
| Thu 8 Oct, 09:49 UTC20d ago | 2 | held half | 11.5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does [SEA] facepunch Premium 10 rank against other Rust servers?
On player hours over the last seven days [SEA] facepunch Premium 10 is #15,344, #501 in Asia, placing it in the top 69% of ranked servers.
How busy is [SEA] facepunch Premium 10?
At this count [SEA] facepunch Premium 10 is offline, with its last sighting 3 days 8 hours ago. Counted over seven days: an average of 0 players.
Lists and tags
What do the server tags on [SEA] facepunch Premium 10 mean?
The game's server browser reads the tags [SEA] facepunch Premium 10 publishes: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): The server has 50 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank; ^m (Monthly): This server wipes once a month, at the same time as Facepunch's force wipe; ^v (Vanilla): No kits, no rate changes, no rules added: the game as Facepunch ships it; EA (East Asia): The server browser lists it under East Asia. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include [SEA] facepunch Premium 10?
These Rust Population lists include [SEA] facepunch Premium 10: Community servers, field-listed and Vanilla Rust servers, counted. These are the filters it appears under when you browse the list: Region: Asia; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.
Wipe schedule
What does wipe day look like on [SEA] facepunch Premium 10?
Across its recent wipes the busiest crowds averaged 1 players. Peak came 0 hours into the latest wipe. In 100% of recent wipes, half the peak was held until the next wipe.
What is the wipe schedule on [SEA] facepunch Premium 10?
[SEA] facepunch Premium 10 wipes with the force wipe and at no other time, once a month. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, which takes every Rust server. The world it runs now dates from 3 days 10 hours ago. In its tags a monthly wipe schedule is published.
Map and rules
Which map does [SEA] facepunch Premium 10 run?
A procedural map of size 4,500 from seed 1, generated by the game, is in use on [SEA] facepunch Premium 10. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on [SEA] facepunch Premium 10?
No gather rate appears in the name of [SEA] facepunch Premium 10. Eight players per group is the default, and it applies here. You get survival here, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. A community server, it appears in the Community section of the browser. By its own description it is vanilla: no kits, no rate changes, no rules added: the game as Facepunch ships it. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does [SEA] facepunch Premium 10 run?
Rust network protocol 2635 and build 168909 on Windows is what [SEA] facepunch Premium 10 uses. The protocol must match for you to join, and Steam updates it for you.
Is [SEA] facepunch Premium 10 online, and how reliable is it?
Currently offline, [SEA] facepunch Premium 10 was last seen 3 days 8 hours ago. It was up 2% of the time over the last 7 full days, 3 out of 168 hours. The first sighting by Rust Population was on 13 September 2026.
Where is [SEA] facepunch Premium 10 located?
By its EA tag, [SEA] facepunch Premium 10 says it is in Asia. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 121.180.200.186:28015.
How to join
How do I join [SEA] facepunch Premium 10?
To connect directly, open Rust's console with F1 and type client.connect 121.180.200.186:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.