Rust PopulationField survey · Rust servers
Observing 95,790 players 11,874 servers 4,087 with someone on 159 fresh wipes in 3 h counted every five minutes
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Specimen recordcat. no. 785habitat unknownfirst seen 13 Sep 2026

[SEA] Facepunch 1

Online 15.235.180.212:28015 checked 15m ago

official monthly wipes vanilla

Measurements

Players now
12/ 300
= 1 player
4% full
7-day average
14
peak 36
Rank
#785
top 4%
Last wipe
25d ago
monthly schedule
Next wipe
9d 1h
Thu 5 Nov, 19:00 UTC FW
Obs. 1 · sightings

Players

AveragePeak
01020304018:0003:0012:0022:0007:0016:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

05010015020018:0003:0012:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
12505007501k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 4% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 9d 1h. The force wipe · high confidence

69
wipe-day peak
players, last three wipes

Coming wipes

9d 1h
Thu 5 Nov, 19:00 UTC
FW
37d 1h
Thu 3 Dec, 19:00 UTC
FW

The first 48 hours of its last wipes

020406080+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 69, 20 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:42 UTC FW25d ago 69 – running 6

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does [SEA] Facepunch 1 rank against other Rust servers?

By player hours over the last seven days, [SEA] Facepunch 1 places at #785, within the top 4% of ranked servers.

How busy is [SEA] Facepunch 1?

The count reads 12 players on [SEA] Facepunch 1, which has 300 slots. We counted an average of 14 players in the past week, with 36 at the busiest. The busiest hour in the last 48 was 14:00 UTC, when an average of 30 players were on.

Lists and tags

What do the server tags on [SEA] Facepunch 1 mean?

The game's server browser reads the tags [SEA] Facepunch 1 publishes: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): The game mode is standard Rust survival; mp300 (Max players): The server has 300 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^m (Monthly): This server wipes once a month, at the same time as Facepunch's force wipe; ^v (Vanilla): Facepunch's game, unaltered: no kits, no rate changes, no extra rules; ^t (Tutorial on): Facepunch's tutorial is available here for new players to start; sc2 (Custom tag): A plugin or the owner set this tag; it is not one of Rust's standard tags. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.

Who runs [SEA] Facepunch 1?

124 other servers we track publish the same playrust.com hostname as [SEA] Facepunch 1, so the same operator most likely runs the group.

Which Rust Population lists and filters include [SEA] Facepunch 1?

On Rust Population, [SEA] Facepunch 1 is filed under these lists: Rust tutorial servers, Official Rust servers, counted and Vanilla Rust servers, counted. These are the filters it appears under when you browse the list: Region: Asia; Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Players now: At least 10; Average players: 10+ on average; Boxes: Official only.

Wipe schedule

What does wipe day look like on [SEA] Facepunch 1?

Across its recent wipes the busiest crowds averaged 69 players. Peak came 20 hours into the latest wipe.

What is the wipe schedule on [SEA] Facepunch 1?

The force wipe is the only wipe [SEA] Facepunch 1 takes, once a month. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, which takes every Rust server. Counted from 25 days 23 hours ago, that is how long the current world has stood. In its tags a monthly wipe schedule is published.

Settings

Which map does [SEA] Facepunch 1 run?

A procedural map of size 4,500 from seed 183258278, generated by the game, is in use on [SEA] Facepunch 1. Size and seed together fix the map, so you can view it on RustMaps from this page.

What are the rules and settings on [SEA] Facepunch 1?

The name tells you nothing about gather rates: [SEA] Facepunch 1 states none. The group limit is 8 players, which is the default. This server runs survival, raid, build and gather: the standard game. Fighting and raiding between players is allowed. You will find it in the Official tab in game. By its own description it is vanilla: facepunch's game, unaltered: no kits, no rate changes, no extra rules. The anti-cheat VAC from Valve is enabled.

Server details

Which version of Rust does [SEA] Facepunch 1 run?

The setup is Rust network protocol 2635 and build 168909 on Windows for [SEA] Facepunch 1. Your game needs the same protocol to join; Steam takes care of updating it.

Does [SEA] Facepunch 1 run smoothly?

The last 48 hours saw an average of 143 server fps, with 93 as the lowest. Up to 148,784 entities were present, counting buildings, deployables and everything else. Memory use peaked at 6,266 MB. Players feel lag when fps is low and the entity count climbs.

Is [SEA] Facepunch 1 online, and how reliable is it?

You will find [SEA] Facepunch 1 online now. The uptime it reports suggests a restart roughly 4 hours ago. Over the last 7 full days, 168 of 168 hours were online, or 100%. On 13 September 2026, Rust Population saw it for the first time.

Where is [SEA] Facepunch 1 located?

No region tag comes from [SEA] Facepunch 1, but the name points to Asia. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 15.235.180.212:28015.

Getting in

How do I join [SEA] Facepunch 1?

Either enter client.connect 15.235.180.212:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.

Key to its markings

Server tags

what each one means

Published as mp300,ptrak,$r?,v2635,^m,^v,^t,gmrust,cs168909,sc2,ts8

On Rust Population

official
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.

Game

gmrust
Game mode The game mode is standard Rust survival.
mp300
Max players The server has 300 slots.
ts8
Group limit This is the game default: at most 8 per team.
v2635
Protocol Your game needs the same version, protocol 2635, to join.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly This server wipes once a month, at the same time as Facepunch's force wipe.

Difficulty

^v
Vanilla Facepunch's game, unaltered: no kits, no rate changes, no extra rules.

Gameplay

^t
Tutorial on Facepunch's tutorial is available here for new players to start.

Other

sc2
Custom tag A plugin or the owner set this tag; it is not one of Rust's standard tags.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.