[SEA] Facepunch 1
Online 15.235.180.212:28015 checked 15m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 4% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 9d 1h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 69, 20 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:42 UTC FW25d ago | 69 | – | running | 6 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does [SEA] Facepunch 1 rank against other Rust servers?
By player hours over the last seven days, [SEA] Facepunch 1 places at #785, within the top 4% of ranked servers.
How busy is [SEA] Facepunch 1?
The count reads 12 players on [SEA] Facepunch 1, which has 300 slots. We counted an average of 14 players in the past week, with 36 at the busiest. The busiest hour in the last 48 was 14:00 UTC, when an average of 30 players were on.
Lists and tags
What do the server tags on [SEA] Facepunch 1 mean?
The game's server browser reads the tags [SEA] Facepunch 1 publishes: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): The game mode is standard Rust survival; mp300 (Max players): The server has 300 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^m (Monthly): This server wipes once a month, at the same time as Facepunch's force wipe; ^v (Vanilla): Facepunch's game, unaltered: no kits, no rate changes, no extra rules; ^t (Tutorial on): Facepunch's tutorial is available here for new players to start; sc2 (Custom tag): A plugin or the owner set this tag; it is not one of Rust's standard tags. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Who runs [SEA] Facepunch 1?
124 other servers we track publish the same playrust.com hostname as [SEA] Facepunch 1, so the same operator most likely runs the group.
Which Rust Population lists and filters include [SEA] Facepunch 1?
On Rust Population, [SEA] Facepunch 1 is filed under these lists: Rust tutorial servers, Official Rust servers, counted and Vanilla Rust servers, counted. These are the filters it appears under when you browse the list: Region: Asia; Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Players now: At least 10; Average players: 10+ on average; Boxes: Official only.
Wipe schedule
What does wipe day look like on [SEA] Facepunch 1?
Across its recent wipes the busiest crowds averaged 69 players. Peak came 20 hours into the latest wipe.
What is the wipe schedule on [SEA] Facepunch 1?
The force wipe is the only wipe [SEA] Facepunch 1 takes, once a month. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, which takes every Rust server. Counted from 25 days 23 hours ago, that is how long the current world has stood. In its tags a monthly wipe schedule is published.
Settings
Which map does [SEA] Facepunch 1 run?
A procedural map of size 4,500 from seed 183258278, generated by the game, is in use on [SEA] Facepunch 1. Size and seed together fix the map, so you can view it on RustMaps from this page.
What are the rules and settings on [SEA] Facepunch 1?
The name tells you nothing about gather rates: [SEA] Facepunch 1 states none. The group limit is 8 players, which is the default. This server runs survival, raid, build and gather: the standard game. Fighting and raiding between players is allowed. You will find it in the Official tab in game. By its own description it is vanilla: facepunch's game, unaltered: no kits, no rate changes, no extra rules. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does [SEA] Facepunch 1 run?
The setup is Rust network protocol 2635 and build 168909 on Windows for [SEA] Facepunch 1. Your game needs the same protocol to join; Steam takes care of updating it.
Does [SEA] Facepunch 1 run smoothly?
The last 48 hours saw an average of 143 server fps, with 93 as the lowest. Up to 148,784 entities were present, counting buildings, deployables and everything else. Memory use peaked at 6,266 MB. Players feel lag when fps is low and the entity count climbs.
Is [SEA] Facepunch 1 online, and how reliable is it?
You will find [SEA] Facepunch 1 online now. The uptime it reports suggests a restart roughly 4 hours ago. Over the last 7 full days, 168 of 168 hours were online, or 100%. On 13 September 2026, Rust Population saw it for the first time.
Where is [SEA] Facepunch 1 located?
No region tag comes from [SEA] Facepunch 1, but the name points to Asia. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 15.235.180.212:28015.
Getting in
How do I join [SEA] Facepunch 1?
Either enter client.connect 15.235.180.212:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.