RetroPVE (Testing Server)
Offline OC 123.50.149.73:28015 checked 11d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers, top 87% in OC. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 8d 20h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 3 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 16:48 UTC26d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does RetroPVE (Testing Server) rank against other Rust servers?
Seven-day player hours put RetroPVE (Testing Server) at #15,106, or #186 in Oceania, inside the top 70% of all ranked servers.
How busy is RetroPVE (Testing Server)?
We have no live count for RetroPVE (Testing Server) right now. It was last seen 11 days 3 hours ago.
Tags
What do the server tags on RetroPVE (Testing Server) mean?
What the game's server browser reads from RetroPVE (Testing Server) is this set of tags: gmvanilla (Game mode): Survival in vanilla form; mp100 (Max players): 100 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs166494 (Build): This server runs game build 166494; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server has no region code; ^m (Monthly): Monthly wipes take place, following Facepunch's force wipe; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; ^y (Carbon): Carbon provides the plugin framework here; OC (Oceania): The server browser lists it under Oceania. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include RetroPVE (Testing Server)?
RetroPVE (Testing Server) appears among the Rust Population lists that follow: Oceania Rust servers, counted and Modded Rust servers, counted. These are the filters it appears under when you browse the list: Region: Oceania; Type: Modded; Server tag: Monthly ^m, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
Wipe schedule
What does wipe day look like on RetroPVE (Testing Server)?
The busiest point of its recent wipes averaged 2 players. Peak came 3 hours into the latest wipe.
What is the wipe schedule on RetroPVE (Testing Server)?
Once a month RetroPVE (Testing Server) wipes, and that is with the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The world it runs now dates from 26 days 3 hours ago. In its tags a monthly wipe schedule is published.
Map and rules
Which map does RetroPVE (Testing Server) run?
A procedural map of size 5,000, generated by the game, is in use on RetroPVE (Testing Server).
What are the rules and settings on RetroPVE (Testing Server)?
The name tells you nothing about gather rates: RetroPVE (Testing Server) states none. Eight players per group is the default, and it applies here. This server runs survival, raid, build and gather: the standard game. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings alter the game. Carbon plugins are in use here. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does RetroPVE (Testing Server) run?
Rust network protocol 2634 and build 166494 on Linux is what RetroPVE (Testing Server) uses. Steam updates your game automatically, but you need the same protocol to join.
Is RetroPVE (Testing Server) online, and how reliable is it?
We last saw RetroPVE (Testing Server) 11 days 3 hours ago, and it is offline now. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. The first sighting by Rust Population was on 28 September 2026.
Where is RetroPVE (Testing Server) located?
By its OC tag, RetroPVE (Testing Server) says it is in Oceania. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. 123.50.149.73:28015 is where it lives.
Getting in
How do I join RetroPVE (Testing Server)?
Either enter client.connect 123.50.149.73:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.