[AU] Facepunch 1
Online 51.161.199.44:28015 checked 9m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 5% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 8d 16h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 30, 41 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:41 UTC FW26d ago | 30 | – | running | 8 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does [AU] Facepunch 1 rank against other Rust servers?
The last seven days of player hours place [AU] Facepunch 1 at #1,129, within the top 5% of all ranked servers.
How busy is [AU] Facepunch 1?
[AU] Facepunch 1 holds 3 players at the moment, out of 250 slots. We counted an average of 7 players in the past week, with 16 at the busiest. In the last 48 hours the peak hour came at 07:00 UTC, averaging 9 players.
Tags
What do the server tags on [AU] Facepunch 1 mean?
The game's server browser reads the tags [AU] Facepunch 1 publishes: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): The game mode is standard Rust survival; mp250 (Max players): The server has 250 slots; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): The game build is 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): No region code is set; ^m (Monthly): This server wipes once a month, at the same time as Facepunch's force wipe; ^v (Vanilla): Facepunch's game, unaltered: no kits, no rate changes, no extra rules; ^t (Tutorial on): Facepunch's tutorial gives new players a start here; sc2 (Custom tag): A plugin or the owner set this tag; it is not one of Rust's standard tags. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Who runs [AU] Facepunch 1?
124 other servers we track publish the same playrust.com hostname as [AU] Facepunch 1, so the same operator most likely runs the group.
Which Rust Population lists and filters include [AU] Facepunch 1?
These Rust Population lists include [AU] Facepunch 1: Rust tutorial servers, Oceania Rust servers, counted, Official Rust servers, counted and Vanilla Rust servers, counted. Filter the server list by Region: Oceania; Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Boxes: Official only and it will show up.
Wipe notes
What does wipe day look like on [AU] Facepunch 1?
Averaged over recent wipes, 30 players were counted at the busiest point. 41 hours after the latest wipe the crowd peaked.
What is the wipe schedule on [AU] Facepunch 1?
The force wipe is the only wipe [AU] Facepunch 1 takes, once a month. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, which takes every Rust server. The world it runs now dates from 26 days 8 hours ago. Its tags give a wipe schedule of one wipe a month.
Settings
Which map does [AU] Facepunch 1 run?
A procedural map of size 4,500 from seed 937701272, generated by the game, is in use on [AU] Facepunch 1. The map follows from its size and seed, and RustMaps shows it from this page.
What are the rules and settings on [AU] Facepunch 1?
Nothing in [AU] Facepunch 1's name says how gather works. The group limit is 8 players, which is the default. This server runs survival, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. Rust's own Official tab carries it. Vanilla is the label it uses: facepunch's game, unaltered: no kits, no rate changes, no extra rules. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does [AU] Facepunch 1 run?
Rust network protocol 2635 and build 168909 on Windows is what [AU] Facepunch 1 uses. Steam updates your game automatically, but you need the same protocol to join.
Does [AU] Facepunch 1 run smoothly?
In the last 48 hours, it averaged 187 server fps, with a low of 150. Entities peaked at 131,476, including buildings, deployables and everything else. Up to 5,248 MB of memory was used. Players feel lag when fps is low and the entity count climbs.
Is [AU] Facepunch 1 online, and how reliable is it?
Right now, [AU] Facepunch 1 is online. Judging by the uptime it reports, the last restart was about 13 hours ago. It was up 100% of the time over the last 7 full days, 168 out of 168 hours. On 13 September 2026, Rust Population saw it for the first time.
Where is [AU] Facepunch 1 located?
No region tag comes from [AU] Facepunch 1, but the name points to Oceania. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 51.161.199.44:28015.
How to join
How do I join [AU] Facepunch 1?
Either enter client.connect 51.161.199.44:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.