[AU] Facepunch Premium 1
Online 51.161.199.59:28015 checked 12m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 5% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 9d 1h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 87, 16 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:42 UTC FW25d ago | 87 | – | running | 3 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does [AU] Facepunch Premium 1 rank against other Rust servers?
Over the past week it ranks #1,075 for player hours, which puts [AU] Facepunch Premium 1 in the top 5% of all ranked servers.
How busy is [AU] Facepunch Premium 1?
Of its 250 slots, [AU] Facepunch Premium 1 is using 7 right now. Seven days of counting give an average of 8 players and a peak of 18. The busiest hour in the last 48 was 09:00 UTC, when an average of 13 players were on.
Lists and tags
What do the server tags on [AU] Facepunch Premium 1 mean?
The game's server browser reads the tags [AU] Facepunch Premium 1 publishes: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival in the standard Rust style; mp250 (Max players): The server has 250 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^m (Monthly): Monthly wipes take place, following Facepunch's force wipe; ^v (Vanilla): No kits, no rate changes, no rules added: the game as Facepunch ships it; ^t (Tutorial on): Facepunch's tutorial is available here for new players to start; ^q (Premium): Rust's premium status is required to join; sc2 (Custom tag): This tag falls outside Rust's standard set; the owner or a plugin set it. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Who runs [AU] Facepunch Premium 1?
124 other servers we track publish the same playrust.com hostname as [AU] Facepunch Premium 1, so the same operator most likely runs the group.
Which Rust Population lists and filters include [AU] Facepunch Premium 1?
On Rust Population, [AU] Facepunch Premium 1 is filed under these lists: Rust tutorial servers, Oceania Rust servers, counted, Official Rust servers, counted and Vanilla Rust servers, counted. Filter the server list by Region: Oceania; Type: Vanilla and No plugins at all; Game mode: Premium; Server tag: Monthly ^m, Vanilla ^v, Tutorial on ^t and Premium ^q; Group limit: 5 or more; Wipe schedule: Monthly; Boxes: Official only and it will show up.
Wipe schedule
What does wipe day look like on [AU] Facepunch Premium 1?
The busiest point of its recent wipes averaged 87 players. 16 hours after the latest wipe the crowd peaked.
What is the wipe schedule on [AU] Facepunch Premium 1?
[AU] Facepunch Premium 1 wipes with the force wipe and at no other time, once a month. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, which takes every Rust server. The world it runs now dates from 25 days 23 hours ago. In its tags a monthly wipe schedule is published.
Map and rules
Which map does [AU] Facepunch Premium 1 run?
[AU] Facepunch Premium 1 uses a map the game generates, procedural, at size 4,500 with seed 2076371107. The map follows from its size and seed, and RustMaps shows it from this page.
What are the rules and settings on [AU] Facepunch Premium 1?
No gather rate appears in the name of [AU] Facepunch Premium 1. Eight players per group is the default, and it applies here. You get survival here, the usual game, where you gather, build and raid. Combat between players, raids included, is permitted. Rust's own Official tab carries it. Vanilla is the label it uses: no kits, no rate changes, no rules added: the game as Facepunch ships it. Rust's premium status is required to join. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does [AU] Facepunch Premium 1 run?
Rust network protocol 2635 and build 168909 on Windows is what [AU] Facepunch Premium 1 uses. Steam updates your game automatically, but you need the same protocol to join.
Does [AU] Facepunch Premium 1 run smoothly?
In the last 48 hours, it averaged 168 server fps, with a low of 96. Entities peaked at 134,795, including buildings, deployables and everything else. Up to 5,676 MB of memory was used. Players feel lag when fps is low and the entity count climbs.
Is [AU] Facepunch Premium 1 online, and how reliable is it?
[AU] Facepunch Premium 1 is up and running at the moment. Judging by the uptime it reports, the last restart was about 4 hours ago. Over the last 7 full days, 168 of 168 hours were online, or 100%. The first sighting by Rust Population was on 13 September 2026.
Where is [AU] Facepunch Premium 1 located?
No region tag comes from [AU] Facepunch Premium 1, but the name points to Oceania. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 51.161.199.59:28015.
How to join
How do I join [AU] Facepunch Premium 1?
Either enter client.connect 51.161.199.59:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected. Rust's premium status is required to join.