[JP][PVE]MackTheShow
Online EA 126.23.216.96:28015 checked 8m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 15% of all ranked servers, top 55% in EA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 21h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 11, 14 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 23:36 UTC FW26d ago | 11 | – | running | 2 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does [JP][PVE]MackTheShow rank against other Rust servers?
On player hours over the last seven days [JP][PVE]MackTheShow is #3,284, #307 in Asia, placing it in the top 15% of ranked servers.
How busy is [JP][PVE]MackTheShow?
The count reads 0 players on [JP][PVE]MackTheShow, which has 50 slots. Seven days of counting give an average of 1 players and a peak of 4. Look at the last 48 hours and 15:00 UTC stands out: it averaged 3 players.
Tags
What do the server tags on [JP][PVE]MackTheShow mean?
What the game's server browser reads from [JP][PVE]MackTheShow is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): The server has 50 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^m (Monthly): This server wipes once a month, at the same time as Facepunch's force wipe; ^p (PvE): Other players are not a threat; the danger comes from the world; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings change the game; it is listed under Modded; EA (East Asia): Its place in the server browser is under East Asia. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include [JP][PVE]MackTheShow?
[JP][PVE]MackTheShow appears among the Rust Population lists that follow: Modded Rust servers, counted and PvE servers, counted. Filter the server list by Region: Asia; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly and it will show up.
Wipe schedule
What does wipe day look like on [JP][PVE]MackTheShow?
Averaged over recent wipes, 11 players were counted at the busiest point. The crowd on the latest wipe peaked 14 hours in.
What is the wipe schedule on [JP][PVE]MackTheShow?
Once a month [JP][PVE]MackTheShow wipes, and that is with the force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, which takes every Rust server. The world it runs now dates from 26 days 22 hours ago. A monthly wipe schedule is what its tags publish.
Settings
Which map does [JP][PVE]MackTheShow run?
A procedural map of size 4,500 from seed 606896316, generated by the game, is in use on [JP][PVE]MackTheShow. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on [JP][PVE]MackTheShow?
Nothing in [JP][PVE]MackTheShow's name says how gather works. No limit is set beyond the standard 8 players per group. This server runs pve, no player combat. You find it under Modded, since plugins or settings change how it plays. You will find Oxide running as plugins. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does [JP][PVE]MackTheShow run?
On Windows, [JP][PVE]MackTheShow runs Rust network protocol 2635 and build 168909. Your game needs the same protocol to join; Steam takes care of updating it.
Does [JP][PVE]MackTheShow run smoothly?
In the last 48 hours, it averaged 77 server fps, with a low of 33. Entities peaked at 157,852, including buildings, deployables and everything else. Up to 4,775 MB of memory was used. Lag, as players feel it, is low fps combined with a climbing entity count.
Is [JP][PVE]MackTheShow online, and how reliable is it?
Right now, [JP][PVE]MackTheShow is online. About 20 hours ago, it restarted, according to its uptime. Over the last 7 full days, 168 of 168 hours were online, or 100%. The first sighting by Rust Population was on 13 September 2026.
Where is [JP][PVE]MackTheShow located?
The EA tag is how [JP][PVE]MackTheShow places itself in Asia. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 126.23.216.96:28015.
How to join
How do I join [JP][PVE]MackTheShow?
Either enter client.connect 126.23.216.96:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected. You can find its website at https://discord.com/invite/zNRFDPJhe.