Rust PopulationField survey · Rust servers
Observing 33,161 players 11,582 servers 2,855 with someone on 65 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 5,416habitat unknownfirst seen 13 Sep 2026

Curfew | South Africa 10x PVP/PVE

Online 129.232.216.154:28015 checked 9m ago

10x biweekly wipes moddedoxide

Measurements

Players now
0/ 40
0% full
7-day average
0
peak 3
Rank
#5,416
top 24%
Last wipe
12d ago
biweekly schedule
Next wipe
1d 13h
Thu 29 Oct, 18:59 UTC
Obs. 1 · sightings

Players

AveragePeak
00.511.5206:0015:0000:0010:0019:0004:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

05010015020006:0015:0000:0010:0019:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 24% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

from its schedule tag

Next wipe Thursday 29 October, 18:59 UTC, in 1d 13h. Its biweekly schedule tag · low confidence

13 days
usual gap
between real wipes
100%
on rhythm
of its recent wipes
4
wipe-day peak
players, last three wipes
50%
crowd held
else halves by day 5

Coming wipes

1d 13h
Thu 29 Oct, 18:59 UTC
8d 13h
Thu 5 Nov, 19:00 UTC
FW
15d 13h
Thu 12 Nov, 18:59 UTC
29d 13h
Thu 26 Nov, 18:59 UTC
36d 13h
Thu 3 Dec, 19:00 UTC
FW
43d 13h
Thu 10 Dec, 18:59 UTC

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctSat 19 Sep
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 6, 37 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 18:59 UTC12d ago 6 – running 0
Thu 1 Oct, 17:59 UTC FW26d ago 3 halved by day 5 14 days 1
Sat 19 Sep, 18:33 UTC38d ago 3 held half 12 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does Curfew | South Africa 10x PVP/PVE rank against other Rust servers?

The last seven days of player hours place Curfew | South Africa 10x PVP/PVE at #5,416, within the top 24% of all ranked servers.

How busy is Curfew | South Africa 10x PVP/PVE?

Of its 40 slots, Curfew | South Africa 10x PVP/PVE is using 0 right now. Averaged over seven days, it drew 0 players and reached a peak of 3. In the last 48 hours the peak hour came at 17:00 UTC, averaging 1 players.

Lists and tags

What do the server tags on Curfew | South Africa 10x PVP/PVE mean?

These are the tags Curfew | South Africa 10x PVP/PVE publishes, as read by the game's server browser: gmvanilla (Game mode): Survival in vanilla form; mp40 (Max players): The server has 40 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set; ^b (Biweekly): Every two weeks the server wipes; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.

Which Rust Population lists and filters include Curfew | South Africa 10x PVP/PVE?

Curfew | South Africa 10x PVP/PVE appears among the Rust Population lists that follow: 10x Rust servers: where the population is and Modded Rust servers, counted. Filter the server list by Region: Africa; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: 10x and it will show up.

Wipe schedule

What does wipe day look like on Curfew | South Africa 10x PVP/PVE?

The busiest point of its recent wipes averaged 4 players. Peak came 37 hours into the latest wipe. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. The crowd dropped below half by day 5 when it did not hold.

What is the wipe schedule on Curfew | South Africa 10x PVP/PVE?

Its tag sets the prediction: too few of Curfew | South Africa 10x PVP/PVE's wipes are on record to confirm the schedule. Due on Thursday 29 October at 18:59 UTC is its next wipe. 12 days 10 hours ago the current world was made. Its tags set out a wipe schedule of one wipe every two weeks.

Settings

Which map does Curfew | South Africa 10x PVP/PVE run?

Curfew | South Africa 10x PVP/PVE uses a map the game generates, procedural, at size 3,500 with seed 1005898274. You can look at it on RustMaps from this page: size and seed determine the map.

What are the rules and settings on Curfew | South Africa 10x PVP/PVE?

The name says it: gathering is multiplied 10x on Curfew | South Africa 10x PVP/PVE. No limit is set beyond the standard 8 players per group. This server runs survival, raid, build and gather: the standard game. You can raid and fight other players here. The server browser files it under Modded, where plugins or settings alter the game. The plugins it runs are Oxide. You play with Valve's anti-cheat on: VAC.

About the server

Which version of Rust does Curfew | South Africa 10x PVP/PVE run?

Rust network protocol 2635 and build 168909 on Linux is what Curfew | South Africa 10x PVP/PVE uses. Steam updates your game automatically, but you need the same protocol to join.

Does Curfew | South Africa 10x PVP/PVE run smoothly?

In the last 48 hours, it averaged 89 server fps, with a low of 68. The entity count reached 79,322: buildings, deployables and all other objects. Up to 2,801 MB of memory was used. Lag, as players feel it, is low fps combined with a climbing entity count.

Is Curfew | South Africa 10x PVP/PVE online, and how reliable is it?

You will find Curfew | South Africa 10x PVP/PVE online now. Judging by the uptime it reports, the last restart was about 1 hours ago. It was up 100% of the time over the last 7 full days, 168 out of 168 hours. It was first seen by Rust Population on 13 September 2026.

Where is Curfew | South Africa 10x PVP/PVE located?

The name of Curfew | South Africa 10x PVP/PVE points to Africa, though it publishes no region tag. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 129.232.216.154:28015.

Getting in

How do I join Curfew | South Africa 10x PVP/PVE?

Either enter client.connect 129.232.216.154:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.

Key to its markings

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,^b,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Survival in vanilla form.
mp40
Max players The server has 40 slots.
ts8
Group limit This is the game default: at most 8 per team.
v2635
Protocol The protocol is 2635; a different version will not connect.
cs168909
Build Game build: 168909.
ptrak
Networking RakNet is the network layer here, as standard for the game.
$r?
Region code No region code is set.

Wipe schedule

^b
Biweekly Every two weeks the server wipes.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded The game is changed by plugins or settings, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.