ShadowV84 4Netplayers Server
Offline EU 134.255.222.165:20000 checked 21d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers, top 88% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 8d 18h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 4 Oct, 04:03 UTC23d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does ShadowV84 4Netplayers Server rank against other Rust servers?
Seven-day player hours put ShadowV84 4Netplayers Server at #15,983, or #2,523 in Europe, inside the top 71% of all ranked servers.
How busy is ShadowV84 4Netplayers Server?
ShadowV84 4Netplayers Server is offline at this count; we last saw it 21 days 3 hours ago.
Lists and tags
What do the server tags on ShadowV84 4Netplayers Server mean?
These are the tags ShadowV84 4Netplayers Server publishes, as read by the game's server browser: gmvanilla (Game mode): The game mode is vanilla survival; mp10 (Max players): You can join up to 10 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs166652 (Build): The game build is 166652; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code; ^m (Monthly): Monthly wipes take place, following Facepunch's force wipe; EU (Europe): The server browser lists it under Europe. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include ShadowV84 4Netplayers Server?
ShadowV84 4Netplayers Server appears among the Rust Population lists that follow: Rust servers in Europe and Community servers, field-listed. These are the filters it appears under when you browse the list: Region: Europe; Type: Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m; Group limit: 5 or more; Wipe schedule: Monthly.
Wipe schedule
What does wipe day look like on ShadowV84 4Netplayers Server?
Averaged over recent wipes, 0 players were counted at the busiest point. The crowd on the latest wipe peaked 0 hours in.
What is the wipe schedule on ShadowV84 4Netplayers Server?
ShadowV84 4Netplayers Server wipes with the force wipe and at no other time, once a month. On Thursday 5 November at 19:00 UTC comes its next wipe: the force wipe, when all Rust servers wipe. Counted from 23 days 20 hours ago, that is how long the current world has stood. In its tags a monthly wipe schedule is published.
Map and rules
Which map does ShadowV84 4Netplayers Server run?
ShadowV84 4Netplayers Server uses a map the game generates, procedural, at size 4,500 with seed 1337. Size and seed together fix the map, so you can view it on RustMaps from this page.
What are the rules and settings on ShadowV84 4Netplayers Server?
No gather rate appears in the name of ShadowV84 4Netplayers Server. The group limit is 8 players, which is the default. survival is what it runs, gather, build and raid, as in the standard game. You can raid and fight other players here. A community server, it appears in the Community section of the browser. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does ShadowV84 4Netplayers Server run?
The setup is Rust network protocol 2634 and build 166652 on Linux for ShadowV84 4Netplayers Server. Your game needs the same protocol to join; Steam takes care of updating it.
Is ShadowV84 4Netplayers Server online, and how reliable is it?
Offline at the moment, ShadowV84 4Netplayers Server was last seen 21 days 3 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. It was first seen by Rust Population on 13 September 2026.
Where is ShadowV84 4Netplayers Server located?
With its EU tag, ShadowV84 4Netplayers Server places itself in Europe. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 134.255.222.165:20000.
How to join
How do I join ShadowV84 4Netplayers Server?
To connect directly, open Rust's console with F1 and type client.connect 134.255.222.165:20000; or press Launch Rust on this page and Steam opens Rust and joins for you.