Rust PopulationField survey · Rust servers
Observing 76,262 players 11,757 servers 3,727 with someone on 140 fresh wipes in 3 h counted every five minutes
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Specimen recordcat. no. 13,582habitat unknownfirst seen 15 Sep 2026

[EU] MaximoRust Test-Dev Server

Online 134.255.255.19:28020 checked 7m ago

monthly wipes moddedoxidepve

Measurements

Players now
0/ 10
0% full
7-day average
0
peak 1
Rank
#13,582
top 61%
Last wipe
19h ago
monthly schedule
Next wipe
8d 5h
Thu 5 Nov, 19:00 UTC FW
Obs. 1 · sightings

Players

AveragePeakWipe
00.250.50.75112:0017:0022:0002:0007:0012:00Wiped Tue 27 Oct, 12:37 UTCWIPE

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

Server fpsWipe
05010015020012:0017:0022:0002:0007:0012:00Wiped Tue 27 Oct, 12:37 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep1 Oct6 Oct12 Oct28 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 5h. The force wipe · high confidence

1.7 days
usual gap
between real wipes
14%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 5

Coming wipes

8d 5h
Thu 5 Nov, 19:00 UTC
FW
36d 5h
Thu 3 Dec, 19:00 UTC
FW

The first 48 hours of its last wipes

Sun 25 OctThu 1 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 12:37 UTC1d ago – – running 0
Sun 25 Oct, 19:09 UTC2d ago 1 – 1.7 days 0
Thu 1 Oct, 18:02 UTC FW26d ago 0 – 24 days 0
Thu 1 Oct, 09:39 UTC27d ago 1 – 0.3 days 0
Wed 30 Sep, 20:55 UTC27d ago 1 – 0.5 days 0
Tue 22 Sep, 14:53 UTC35d ago 1 halved by day 5 8.3 days 0
Mon 21 Sep, 14:30 UTC36d ago 1 – 1 days 0
Fri 18 Sep, 16:07 UTC39d ago 1 halved by day 1 2.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does [EU] MaximoRust Test-Dev Server rank against other Rust servers?

The last seven days of player hours place [EU] MaximoRust Test-Dev Server at #13,582, within the top 61% of all ranked servers.

How busy is [EU] MaximoRust Test-Dev Server?

The count reads 0 players on [EU] MaximoRust Test-Dev Server, which has 10 slots. We counted an average of 0 players in the past week, with 1 at the busiest. Look at the last 48 hours and 16:00 UTC stands out: it averaged 0 players.

Lists and tags

What do the server tags on [EU] MaximoRust Test-Dev Server mean?

What the game's server browser reads from [EU] MaximoRust Test-Dev Server is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): 10 slots are available; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server has no region code; ^m (Monthly): Monthly wipes take place, following Facepunch's force wipe; ^p (PvE): The danger is the world, not other players: players do not fight each other; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; modded (Modded): The game is changed by plugins or settings, so it is listed under Modded. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.

Who runs [EU] MaximoRust Test-Dev Server?

The same operator most likely runs these: [EU] MaximoRust Test-Dev Server and 1 other server we track, which both publish a maximorust.com hostname.

Which Rust Population lists and filters include [EU] MaximoRust Test-Dev Server?

On Rust Population, [EU] MaximoRust Test-Dev Server is filed under these lists: Rust servers in Europe, Modded Rust servers, counted and PvE servers, counted. These are the filters it appears under when you browse the list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 24 hours.

Wipe notes

What does wipe day look like on [EU] MaximoRust Test-Dev Server?

Across its recent wipes the busiest crowds averaged 1 players. The crowd on the latest wipe peaked 0 hours in. In 0% of recent wipes, half the peak was held until the next wipe. By day 5 it had fallen below half, in the cases where it did not hold.

What is the wipe schedule on [EU] MaximoRust Test-Dev Server?

Once a month [EU] MaximoRust Test-Dev Server wipes, and that is with the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. Counted from 19 hours ago, that is how long the current world has stood. Its tags give a wipe schedule of one wipe a month.

Settings

Which map does [EU] MaximoRust Test-Dev Server run?

[EU] MaximoRust Test-Dev Server uses a map the game generates, procedural, at size 4,500 with seed 1337. You can look at it on RustMaps from this page: size and seed determine the map. The name on the map is NORIA ISLAND.

What are the rules and settings on [EU] MaximoRust Test-Dev Server?

No gather rate appears in the name of [EU] MaximoRust Test-Dev Server. The group limit is 8 players, which is the default. You get pve here, no player combat. Modded is its browser category: plugins or settings change the game. You will find Oxide running as plugins. You play with Valve's anti-cheat on: VAC.

About the server

Which version of Rust does [EU] MaximoRust Test-Dev Server run?

The setup is Rust network protocol 2635 and build 168909 on Linux for [EU] MaximoRust Test-Dev Server. The protocol must match for you to join, and Steam updates it for you.

Does [EU] MaximoRust Test-Dev Server run smoothly?

The last 48 hours saw an average of 120 server fps, with 118 as the lowest. Up to 106,164 entities were present, counting buildings, deployables and everything else. Memory use peaked at 4,403 MB. Lag, as players feel it, is low fps combined with a climbing entity count.

Is [EU] MaximoRust Test-Dev Server online, and how reliable is it?

Right now, [EU] MaximoRust Test-Dev Server is online. The uptime it reports suggests a restart roughly 11 hours ago. Over the last 7 full days, 13 of 168 hours were online, or 8%. It was first seen by Rust Population on 15 September 2026.

Where is [EU] MaximoRust Test-Dev Server located?

Nothing in the tags says where [EU] MaximoRust Test-Dev Server is, but its name points to Europe. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 134.255.255.19:28020.

How to join

How do I join [EU] MaximoRust Test-Dev Server?

To connect directly, open Rust's console with F1 and type client.connect 134.255.255.19:28020; or press Launch Rust on this page and Steam opens Rust and joins for you. For more, visit its website: https://maximorust.com.

Key to its markings

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,^m,^p,gmrust,cs168909,ts8,^o^z,modded

Game

gmrust
Game mode Survival in the standard Rust style.
mp10
Max players 10 slots are available.
ts8
Group limit 8 per team is the default limit.
v2635
Protocol Your game needs the same version, protocol 2635, to join.
cs168909
Build Game build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code This server has no region code.

Wipe schedule

^m
Monthly Monthly wipes take place, following Facepunch's force wipe.

Gameplay

^p
PvE The danger is the world, not other players: players do not fight each other.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded The game is changed by plugins or settings, so it is listed under Modded.
modded
Modded The game is changed by plugins or settings, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.