ThievingRaccoonTest
Online NA 135.148.137.170:60400 checked 12m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 68% of all ranked servers, top 80% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 6d 21h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 11 Oct, 11:50 UTC18d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does ThievingRaccoonTest rank against other Rust servers?
On player hours over the last seven days ThievingRaccoonTest is #15,269, #1,495 in North America, placing it in the top 68% of ranked servers.
How busy is ThievingRaccoonTest?
Of its 100 slots, ThievingRaccoonTest is using 0 right now. We counted 0 players on average across the past week.
Lists and tags
What do the server tags on ThievingRaccoonTest mean?
What the game's server browser reads from ThievingRaccoonTest is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): The server has 100 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server has no region code; ^m (Monthly): This server wipes once a month, at the same time as Facepunch's force wipe; ^p (PvE): The danger is the world, not other players: players do not fight each other; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): This server appears under Modded because plugins or settings alter the game; NA (North America): In the server browser it appears under North America. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include ThievingRaccoonTest?
ThievingRaccoonTest appears among the Rust Population lists that follow: Modded Rust servers, counted, PvE servers, counted and North American Rust servers. Filter the server list by Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly and it will show up.
Wipe schedule
What does wipe day look like on ThievingRaccoonTest?
Averaged over recent wipes, 0 players were counted at the busiest point. The crowd on the latest wipe peaked 0 hours in.
What is the wipe schedule on ThievingRaccoonTest?
Once a month ThievingRaccoonTest wipes, and that is with the force wipe. On Thursday 5 November at 19:00 UTC comes its next wipe: the force wipe, when all Rust servers wipe. 18 days 9 hours ago the current world was made. A monthly wipe schedule is what its tags publish.
Map and rules
Which map does ThievingRaccoonTest run?
A procedural map of size 3,800 from seed 1, generated by the game, is in use on ThievingRaccoonTest. Size and seed together fix the map, so you can view it on RustMaps from this page. The name on the map is Custom Map.
What are the rules and settings on ThievingRaccoonTest?
The name tells you nothing about gather rates: ThievingRaccoonTest states none. The group limit is 8 players, which is the default. You get pve here, no player combat. The server browser files it under Modded, where plugins or settings alter the game. Oxide plugins are in use here. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does ThievingRaccoonTest run?
On Linux, ThievingRaccoonTest runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam updates it for you.
Does ThievingRaccoonTest run smoothly?
It ran at 232 server fps on average over the last 48 hours, and never went below 212. Up to 54,748 entities were present, counting buildings, deployables and everything else. The highest memory usage was 7,588 MB. Players feel lag when fps is low and the entity count climbs.
Is ThievingRaccoonTest online, and how reliable is it?
Right now, ThievingRaccoonTest is online. The uptime it reports suggests a restart roughly 39 hours ago. It was up 99% of the time over the last 7 full days, 167 out of 168 hours. It was first seen by Rust Population on 13 September 2026.
Where is ThievingRaccoonTest located?
With its NA tag, ThievingRaccoonTest places itself in North America. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 135.148.137.170:60400.
How to join
How do I join ThievingRaccoonTest?
To connect directly, open Rust's console with F1 and type client.connect 135.148.137.170:60400; or press Launch Rust on this page and Steam opens Rust and joins for you.