Rust Training Grounds (No PvP & No Raids)
Online 135.148.151.8:60425 checked 8m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 8d 11h. The force wipe
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Rust Training Grounds (No PvP & No Raids) rank against other Rust servers?
Over the past week it ranks #15,412 for player hours, which puts Rust Training Grounds (No PvP & No Raids) in the top 69% of all ranked servers.
How busy is Rust Training Grounds (No PvP & No Raids)?
Rust Training Grounds (No PvP & No Raids) holds 0 players at the moment, out of 20 slots. We counted 0 players on average across the past week.
Lists and tags
What do the server tags on Rust Training Grounds (No PvP & No Raids) mean?
These are the tags Rust Training Grounds (No PvP & No Raids) publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp20 (Max players): 20 slots are available; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs167781 (Build): The game build is 167781; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank; ^m (Monthly): Monthly wipes take place, following Facepunch's force wipe; ^c (Creative): A sandbox: build what you like and skip the gathering; ^d (Combat training): You get the loot handed to you to practise aim and PvP; ^p (PvE): The danger is the world, not other players: players do not fight each other; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): Plugins or settings change the game; it is listed under Modded. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include Rust Training Grounds (No PvP & No Raids)?
On Rust Population, Rust Training Grounds (No PvP & No Raids) is filed under these lists: Modded Rust servers, counted, Rust aim training servers, counted live, Build and creative servers, Rust creative servers, counted live and PvE servers, counted. Filter the server list by Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Creative ^c, Combat training ^d, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly and it will show up.
Wipe notes
What is the wipe schedule on Rust Training Grounds (No PvP & No Raids)?
Estimated from the force wipe, that is Rust Training Grounds (No PvP & No Raids)'s next wipe. On Thursday 5 November at 19:00 UTC comes its next wipe: the force wipe, when all Rust servers wipe. 23 days 10 hours ago the current world was made. A monthly wipe schedule is what its tags publish.
Settings
Which map does Rust Training Grounds (No PvP & No Raids) run?
A procedural map of size 6,000 from seed 811061009, generated by the game, is in use on Rust Training Grounds (No PvP & No Raids). You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on Rust Training Grounds (No PvP & No Raids)?
The name tells you nothing about gather rates: Rust Training Grounds (No PvP & No Raids) states none. No limit is set beyond the standard 8 players per group. combat training is what it runs, practice your aim and PvP, with loot given out. You find it under Modded, since plugins or settings change how it plays. The plugins it runs are Oxide. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does Rust Training Grounds (No PvP & No Raids) run?
The setup is Rust network protocol 2635 and build 167781 on Linux for Rust Training Grounds (No PvP & No Raids). Your game needs the same protocol to join; Steam takes care of updating it.
Does Rust Training Grounds (No PvP & No Raids) run smoothly?
It ran at 143 server fps on average over the last 48 hours, and never went below 74. Entities peaked at 204,587, including buildings, deployables and everything else. Memory use peaked at 4,959 MB. What players experience as lag comes from low fps and a rising entity count.
Is Rust Training Grounds (No PvP & No Raids) online, and how reliable is it?
Right now, Rust Training Grounds (No PvP & No Raids) is online. About 4 days 15 hours ago, it restarted, according to its uptime. Over the last 7 full days, 168 of 168 hours were online, or 100%. It was first seen by Rust Population on 4 October 2026.
Where is Rust Training Grounds (No PvP & No Raids) located?
No region is published by Rust Training Grounds (No PvP & No Raids). What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 135.148.151.8:60425.
How to join
How do I join Rust Training Grounds (No PvP & No Raids)?
Either enter client.connect 135.148.151.8:60425 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.