Rust Server TEST
Online EU 136.243.74.233:28045 checked 8m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers, top 88% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Rust Server TEST rank against other Rust servers?
Seven-day player hours put Rust Server TEST at #15,383, or #2,581 in Europe, inside the top 70% of all ranked servers.
How busy is Rust Server TEST?
Rust Server TEST holds 0 players at the moment, out of 100 slots. We counted 0 players on average across the past week.
Lists and tags
What do the server tags on Rust Server TEST mean?
These are the tags Rust Server TEST publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): 100 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2632 (Protocol): Your game needs the same version, protocol 2632, to join; cs160556 (Build): This server runs game build 160556; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^c (Creative): Build whatever you like, with no gathering: a sandbox; ^z (Modded): Plugins or settings change the game; it is listed under Modded; ^y (Carbon): The plugin framework Carbon runs on this server; EU (Europe): Its place in the server browser is under Europe. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include Rust Server TEST?
On Rust Population, Rust Server TEST is filed under these lists: Rust servers in Europe, Modded Rust servers, counted, Build and creative servers and Rust creative servers, counted live. These are the filters it appears under when you browse the list: Region: Europe; Type: Vanilla and Modded; Server tag: Vanilla ^v, Creative ^c, Modded ^z and Carbon ^y; Group limit: 5 or more.
Wipe schedule
What is the wipe schedule on Rust Server TEST?
The record holds too few of Rust Server TEST's wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 81 days 23 hours ago, that is how long the current world has stood.
Map and rules
Which map does Rust Server TEST run?
The map on Rust Server TEST is procedural, made by the game at size 4,300 from seed 11144552. Size and seed together fix the map, so you can view it on RustMaps from this page.
What are the rules and settings on Rust Server TEST?
Nothing in Rust Server TEST's name says how gather works. No limit is set beyond the standard 8 players per group. build & creative is what it runs, no gathering; build in a sandbox. You find it under Modded, since plugins or settings change how it plays. Carbon plugins are in use here. Vanilla is the label it uses: no changed rates, kits or rules: this is the game as Facepunch ships it. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does Rust Server TEST run?
On Windows, Rust Server TEST runs Rust network protocol 2632 and build 160556. Steam updates your game automatically, but you need the same protocol to join.
Does Rust Server TEST run smoothly?
It ran at 93 server fps on average over the last 48 hours, and never went below 75. Up to 120,883 entities were present, counting buildings, deployables and everything else. Up to 3,873 MB of memory was used. Players feel lag when fps is low and the entity count climbs.
Is Rust Server TEST online, and how reliable is it?
Rust Server TEST is up and running at the moment. Judging by the uptime it reports, the last restart was about 13 hours ago. It was up 100% of the time over the last 7 full days, 168 out of 168 hours. It was first seen by Rust Population on 13 September 2026.
Where is Rust Server TEST located?
With its EU tag, Rust Server TEST places itself in Europe. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 136.243.74.233:28045.
How to join
How do I join Rust Server TEST?
To connect directly, open Rust's console with F1 and type client.connect 136.243.74.233:28045; or press Launch Rust on this page and Steam opens Rust and joins for you. For more, visit its website: https://rustaddicted.com.