Rust PopulationField survey · Rust servers
Observing 69,058 players 11,802 servers 3,653 with someone on 129 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 1,557EAfirst seen 13 Sep 2026

[SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla

Online EA 139.99.124.11:28015 checked 9m ago

biweekly wipes vanillaoxide

Measurements

Players now
2/ 200
= 1 player
1% full
7-day average
4
peak 15
Rank
#1,557
top 7% · #159 in EA
Last wipe
2h ago
biweekly schedule
Next wipe
7d 21h
Thu 5 Nov, 19:00 UTC FW
Obs. 1 · sightings

Players

AveragePeakWipe
0246822:0007:0016:0001:0010:0020:00Wiped Wed 28 Oct, 19:34 UTCWIPE

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

Server fpsWipe
05010015020022:0007:0016:0001:0010:0020:00Wiped Wed 28 Oct, 19:34 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15001k1.5k2k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 7% of all ranked servers, top 28% in EA. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 7d 21h. The force wipe · high confidence

14 days
usual gap
between real wipes
67%
on rhythm
of its recent wipes
31
wipe-day peak
players, last three wipes
33%
crowd held
else halves by day 8.5

Coming wipes

7d 21h
Thu 5 Nov, 19:00 UTC
FW
13d 21h
Wed 11 Nov, 19:34 UTC
27d 21h
Wed 25 Nov, 19:34 UTC
35d 21h
Thu 3 Dec, 19:00 UTC
FW
41d 21h
Wed 9 Dec, 19:34 UTC

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctTue 15 Sep
010203040+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 34, 18 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 19:34 UTC2h ago – – running 1
Thu 15 Oct, 17:48 UTC13d ago 34 – – 4
Thu 1 Oct, 18:03 UTC FW27d ago 28 held half 14 days 0
Tue 15 Sep, 15:49 UTC43d ago 32 halved by day 10 16.1 days 8

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla rank against other Rust servers?

Seven-day player hours put [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla at #1,557, or #159 in Asia, inside the top 7% of all ranked servers.

How busy is [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla?

Of its 200 slots, [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla is using 2 right now. Averaged over seven days, it drew 4 players and reached a peak of 15. Look at the last 48 hours and 15:00 UTC stands out: it averaged 4 players.

Tags

What do the server tags on [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla mean?

What the game's server browser reads from [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp200 (Max players): The server has 200 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank; ^b (Biweekly): Every two weeks the server wipes; ^v (Vanilla): No kits, no rate changes, no rules added: the game as Facepunch ships it; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; EA (East Asia): The server browser lists it under East Asia. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.

Which Rust Population lists and filters include [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla?

[SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla appears among the Rust Population lists that follow: Community servers, field-listed and Vanilla Rust servers, counted. Filter the server list by Region: Asia; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Biweekly ^b, Vanilla ^v and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 24 hours and it will show up.

Wipe schedule

What does wipe day look like on [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla?

Across its recent wipes the busiest crowds averaged 31 players. Peak came 18 hours into the latest wipe. Half that peak held until the next wipe in 33% of its recent wipes. By day 8.5 it had fallen below half, in the cases where it did not hold.

What is the wipe schedule on [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla?

The prediction follows its tag, since too few of [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla's wipes are on record to confirm the schedule. On Thursday 5 November at 19:00 UTC comes its next wipe: the force wipe, when all Rust servers wipe. 2 hours ago the current world was made. A wipe every two weeks is what the tags publish.

Settings

Which map does [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla run?

The map on [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla is procedural, made by the game at size 3,500 from seed 1444129400. The map follows from its size and seed, and RustMaps shows it from this page.

What are the rules and settings on [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla?

No gather rate appears in the name of [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla. No limit is set beyond the standard 8 players per group. survival is what it runs, raid, build and gather: the standard game. Combat between players, raids included, is permitted. A community server, it appears in the Community section of the browser. You will find Oxide running as plugins. Vanilla is the label it uses: no kits, no rate changes, no rules added: the game as Facepunch ships it. You play with Valve's anti-cheat on: VAC.

Server details

Which version of Rust does [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla run?

The setup is Rust network protocol 2635 and build 168909 on Linux for [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla. Steam updates your game automatically, but you need the same protocol to join.

Does [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla run smoothly?

The last 48 hours saw an average of 125 server fps, with 101 as the lowest. Entities peaked at 117,482, including buildings, deployables and everything else. Memory use peaked at 4,282 MB. Lag, as players feel it, is low fps combined with a climbing entity count.

Is [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla online, and how reliable is it?

Right now, [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla is online. The uptime it reports suggests a restart roughly 33 minutes ago. Over the last 7 full days, 168 of 168 hours were online, or 100%. The first sighting by Rust Population was on 13 September 2026.

Where is [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla located?

By its EA tag, [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla says it is in Asia. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. 139.99.124.11:28015 is where it lives.

Getting in

How do I join [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla?

Either enter client.connect 139.99.124.11:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected. You can find its website at https://discord.com/invite/G4kV5sDrjr.

Key to its markings

Server tags

what each one means

Published as mp200,ptrak,$r?,v2635,^b,^v,EA,gmrust,cs168909,ts8,^o

Game

gmrust
Game mode The game mode is standard Rust survival.
mp200
Max players The server has 200 slots.
ts8
Group limit This is the game default: at most 8 per team.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The standard network layer, RakNet, is in use.
$r?
Region code The region code is left blank.

Wipe schedule

^b
Biweekly Every two weeks the server wipes.

Difficulty

^v
Vanilla No kits, no rate changes, no rules added: the game as Facepunch ships it.

Mods and access

^o
Oxide The plugin framework Oxide (uMod) runs on this server.

Region

EA
East Asia The server browser lists it under East Asia.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.