Japan Tokyo - Mondays|10/19|JP/KR/SEA|2週間|JumpRust.com
Online EA 162.222.17.244:27777 checked 11m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 2% of all ranked servers, top 2% in EA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Monday 2 November, 08:41 UTC, in 3d 16h. Its biweekly schedule tag · low confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 214, 4 hours in, with 96 in the queue.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 19 Oct, 08:41 UTC10d ago | 214+96 queue | – | running | 15 |
| Mon 5 Oct, 05:58 UTC24d ago | 212+121 queue | halved by day 4 | 14.1 days | 1 |
| Sat 3 Oct, 08:52 UTC26d ago | 1+4 queue | – | 1.9 days | 0 |
| Thu 1 Oct, 17:42 UTC FW27d ago | 1 | – | 1.6 days | 6 |
| Mon 21 Sep, 08:34 UTC38d ago | 218+155 queue | halved by day 4 | 10.4 days | 33 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Japan Tokyo - Mondays|10/19|JP/KR/SEA|2週間|JumpRust.com rank against other Rust servers?
On player hours over the last seven days Japan Tokyo - Mondays|10/19|JP/KR/SEA|2週間|JumpRust.com is #467, #11 in Asia, placing it in the top 2% of ranked servers.
How busy is Japan Tokyo - Mondays|10/19|JP/KR/SEA|2週間|JumpRust.com?
Of its 215 slots, Japan Tokyo - Mondays|10/19|JP/KR/SEA|2週間|JumpRust.com is using 22 right now. Seven days of counting give an average of 37 players and a peak of 105. Look at the last 48 hours and 14:00 UTC stands out: it averaged 53 players.
Tags
What do the server tags on Japan Tokyo - Mondays|10/19|JP/KR/SEA|2週間|JumpRust.com mean?
These are the tags Japan Tokyo - Mondays|10/19|JP/KR/SEA|2週間|JumpRust.com publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp215 (Max players): The server has 215 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank; ^b (Biweekly): A wipe happens once a fortnight; ^v (Vanilla): No kits, no rate changes, no rules added: the game as Facepunch ships it; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; EA (East Asia): In the server browser it appears under East Asia. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Who runs Japan Tokyo - Mondays|10/19|JP/KR/SEA|2週間|JumpRust.com?
The jumprust.com hostname that Japan Tokyo - Mondays|10/19|JP/KR/SEA|2週間|JumpRust.com publishes is shared with 15 other servers we track; one operator most likely runs them.
Which Rust Population lists and filters include Japan Tokyo - Mondays|10/19|JP/KR/SEA|2週間|JumpRust.com?
On Rust Population, Japan Tokyo - Mondays|10/19|JP/KR/SEA|2週間|JumpRust.com is filed under these lists: Community servers, field-listed and Vanilla Rust servers, counted. Look for it under these filters on the server list: Region: Asia; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Biweekly ^b, Vanilla ^v and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Players now: At least 10; Average players: 25+ on average.
Wipe schedule
What does wipe day look like on Japan Tokyo - Mondays|10/19|JP/KR/SEA|2週間|JumpRust.com?
Across its recent wipes the busiest crowds averaged 142 players. At the peak of the latest wipe, 4 hours in, 96 more were queued. Half that peak held until the next wipe in 0% of its recent wipes. The crowd dropped below half by day 4 when it did not hold.
What is the wipe schedule on Japan Tokyo - Mondays|10/19|JP/KR/SEA|2週間|JumpRust.com?
Its tag sets the prediction: too few of Japan Tokyo - Mondays|10/19|JP/KR/SEA|2週間|JumpRust.com's wipes are on record to confirm the schedule. Due on Monday 2 November at 08:41 UTC is its next wipe. The world it runs now dates from 10 days 7 hours ago. The tags carry an every-two-weeks wipe schedule.
Map and rules
Which map does Japan Tokyo - Mondays|10/19|JP/KR/SEA|2週間|JumpRust.com run?
The map on Japan Tokyo - Mondays|10/19|JP/KR/SEA|2週間|JumpRust.com is procedural, made by the game at size 4,000 from seed 1337. The map follows from its size and seed, and RustMaps shows it from this page. You will see the map named ✿ JumpRust.com日本™ FPS+.
What are the rules and settings on Japan Tokyo - Mondays|10/19|JP/KR/SEA|2週間|JumpRust.com?
No gather rate appears in the name of Japan Tokyo - Mondays|10/19|JP/KR/SEA|2週間|JumpRust.com. Eight players per group is the default, and it applies here. survival is what it runs, raid, build and gather: the standard game. Fighting and raiding between players is allowed. A community server, it appears in the Community section of the browser. Oxide plugins are in use here. Vanilla is the label it uses: no kits, no rate changes, no rules added: the game as Facepunch ships it. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does Japan Tokyo - Mondays|10/19|JP/KR/SEA|2週間|JumpRust.com run?
The setup is Rust network protocol 2635 and build 168909 on Windows for Japan Tokyo - Mondays|10/19|JP/KR/SEA|2週間|JumpRust.com. Steam updates your game automatically, but you need the same protocol to join.
Does Japan Tokyo - Mondays|10/19|JP/KR/SEA|2週間|JumpRust.com run smoothly?
It ran at 45 server fps on average over the last 48 hours, and never went below 44. The entity count reached 229,968: buildings, deployables and all other objects. Up to 5,671 MB of memory was used. Players feel lag when fps is low and the entity count climbs.
Is Japan Tokyo - Mondays|10/19|JP/KR/SEA|2週間|JumpRust.com online, and how reliable is it?
You will find Japan Tokyo - Mondays|10/19|JP/KR/SEA|2週間|JumpRust.com online now. About 11 hours ago, it restarted, according to its uptime. It was up 99% of the time over the last 7 full days, 167 out of 168 hours. On 13 September 2026, Rust Population saw it for the first time.
Where is Japan Tokyo - Mondays|10/19|JP/KR/SEA|2週間|JumpRust.com located?
With its EA tag, Japan Tokyo - Mondays|10/19|JP/KR/SEA|2週間|JumpRust.com places itself in Asia. Rust Population does not look up where the machine stands; it shows where the server says it is. 162.222.17.244:27777 is where it lives.
Getting in
How do I join Japan Tokyo - Mondays|10/19|JP/KR/SEA|2週間|JumpRust.com?
To connect directly, open Rust's console with F1 and type client.connect 162.222.17.244:27777; or press Launch Rust on this page and Steam opens Rust and joins for you. You can find its website at https://jumprust.com/.