MainTest
Offline EA 14.13.64.130:28015 checked 14d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 60% of all ranked servers, top 89% in EA. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 13:01 UTC25d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does MainTest rank against other Rust servers?
Seven-day player hours put MainTest at #12,986, or #466 in Asia, inside the top 60% of all ranked servers.
How busy is MainTest?
At this count MainTest is offline, with its last sighting 14 days 7 hours ago.
Lists and tags
What do the server tags on MainTest mean?
These are the tags MainTest publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): You can join up to 100 slots; ts16 (Group limit): Teams can have no more than 16 players; v2634 (Protocol): To join, your game must match protocol 2634; cs166652 (Build): Game build: 166652; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): This server has no region code; ^p (PvE): Other players are not a threat; the danger comes from the world; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; ^y (Carbon): Carbon provides the plugin framework here; EA (East Asia): In the server browser it appears under East Asia. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include MainTest?
These Rust Population lists include MainTest: Modded Rust servers, counted and PvE servers, counted. These are the filters it appears under when you browse the list: Region: Asia; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.
Wipe schedule
What does wipe day look like on MainTest?
Across its recent wipes the busiest crowds averaged 1 players. The crowd on the latest wipe peaked 0 hours in.
What is the wipe schedule on MainTest?
Too few wipes are on record for MainTest to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 25 days 7 hours ago.
Map and rules
Which map does MainTest run?
MainTest uses a map the game generates: procedural.
What are the rules and settings on MainTest?
Nothing in MainTest's name says how gather works. The group limit is 16 players. pve is what it runs, no player combat. The server browser files it under Modded, where plugins or settings alter the game. The plugins it runs are Carbon. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does MainTest run?
Rust network protocol 2634 and build 166652 on Windows is what MainTest uses. Your game needs the same protocol to join; Steam takes care of updating it.
Is MainTest online, and how reliable is it?
We last saw MainTest 14 days 7 hours ago, and it is offline now. Over the last 7 full days, 0 of 168 hours were online, or 0%. On 25 September 2026, Rust Population saw it for the first time.
Where is MainTest located?
By its EA tag, MainTest says it is in Asia. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 14.13.64.130:28015.
Getting in
How do I join MainTest?
Open the console with F1 in Rust and enter client.connect 14.13.64.130:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.