QS『鱼山路』pve|耐玩|升级|突袭
Online EA 202.189.16.15:21015 checked 9m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 2% of all ranked servers, top 2% in EA. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does QS『鱼山路』pve|耐玩|升级|突袭 rank against other Rust servers?
On player hours over the last seven days QS『鱼山路』pve|耐玩|升级|突袭 is #486, #11 in Asia, placing it in the top 2% of ranked servers.
How busy is QS『鱼山路』pve|耐玩|升级|突袭?
QS『鱼山路』pve|耐玩|升级|突袭 holds 37 players at the moment, out of 100 slots. We counted an average of 37 players in the past week, with 48 at the busiest. In the last 48 hours the peak hour came at 12:00 UTC, averaging 47 players.
Lists and tags
What do the server tags on QS『鱼山路』pve|耐玩|升级|突袭 mean?
The game's server browser reads the tags QS『鱼山路』pve|耐玩|升级|突袭 publishes: gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): The server has 100 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank; ^p (PvE): The danger is the world, not other players: players do not fight each other; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings change the game; it is listed under Modded; EA (East Asia): Its place in the server browser is under East Asia; oxidation (Custom tag): The owner or a plugin applied this tag, which is not standard Rust. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Who runs QS『鱼山路』pve|耐玩|升级|突袭?
A rustqs.com hostname comes from QS『鱼山路』pve|耐玩|升级|突袭 and from 18 other servers we track, which suggests one operator runs them all.
Which Rust Population lists and filters include QS『鱼山路』pve|耐玩|升级|突袭?
On Rust Population, QS『鱼山路』pve|耐玩|升级|突袭 is filed under these lists: Modded Rust servers, counted and PvE servers, counted. Filter the server list by Region: Asia; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks; Players now: At least 10; Average players: 25+ on average and it will show up.
Wipe schedule
What is the wipe schedule on QS『鱼山路』pve|耐玩|升级|突袭?
Too few wipes are on record for QS『鱼山路』pve|耐玩|升级|突袭 to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 11 days 13 hours ago the current world was made.
Settings
Which map does QS『鱼山路』pve|耐玩|升级|突袭 run?
The map on QS『鱼山路』pve|耐玩|升级|突袭 is procedural, made by the game at size 4,000 from seed 453061261. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on QS『鱼山路』pve|耐玩|升级|突袭?
The name tells you nothing about gather rates: QS『鱼山路』pve|耐玩|升级|突袭 states none. The group limit is 8 players, which is the default. pve is what it runs, no player combat. The server browser files it under Modded, where plugins or settings alter the game. Oxide plugins are in use here. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does QS『鱼山路』pve|耐玩|升级|突袭 run?
The setup is Rust network protocol 2635 and build 168909 on Windows for QS『鱼山路』pve|耐玩|升级|突袭. The protocol must match for you to join, and Steam updates it for you.
Does QS『鱼山路』pve|耐玩|升级|突袭 run smoothly?
The last 48 hours saw an average of 58 server fps, with 44 as the lowest. Entities peaked at 104,207, including buildings, deployables and everything else. The highest memory usage was 5,010 MB. Lag, as players feel it, is low fps combined with a climbing entity count.
Is QS『鱼山路』pve|耐玩|升级|突袭 online, and how reliable is it?
You will find QS『鱼山路』pve|耐玩|升级|突袭 online now. About 4 hours ago, it restarted, according to its uptime. Over the last 6 full days, 143 of 144 hours were online, or 99%. It was first seen by Rust Population on 23 October 2026.
Where is QS『鱼山路』pve|耐玩|升级|突袭 located?
The EA tag is how QS『鱼山路』pve|耐玩|升级|突袭 places itself in Asia. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 202.189.16.15:21015.
How to join
How do I join QS『鱼山路』pve|耐玩|升级|突袭?
Open the console with F1 in Rust and enter client.connect 202.189.16.15:21015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.