Rust PopulationField survey · Rust servers
Observing 93,658 players 11,844 servers 4,017 with someone on 176 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 639EAfirst seen 13 Sep 2026

Japan Tokyo - Chill PvE|JP

Online EA 162.222.17.4:30010 checked 8m ago

vanillamoddedcarbonpve

Measurements

Players now
13/ 100
= 1 player
13% full
7-day average
21
peak 64
Rank
#639
top 3% · #30 in EA
Last wipe
25d ago
no schedule published
Next wipe
–
too few wipes seen yet
Obs. 1 · sightings

Players

AveragePeak
02040608017:0002:0011:0021:0006:0015:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

01020304017:0002:0011:0021:0006:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
120040060080020 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 3% of all ranked servers, top 5% in EA. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0.5 days
usual gap
between real wipes
127
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

Fri 2 OctThu 1 Oct
050100150200+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 127, 5 hours in, with 25 in the queue.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 08:46 UTC25d ago 127+25 queue – running 1
Thu 1 Oct, 19:46 UTC FW25d ago 127+25 queue – 0.5 days 7

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does Japan Tokyo - Chill PvE|JP rank against other Rust servers?

Japan Tokyo - Chill PvE|JP ranks #639 on seven-day player hours, #30 in Asia, and sits in the top 3% of all ranked servers.

How busy is Japan Tokyo - Chill PvE|JP?

Japan Tokyo - Chill PvE|JP holds 13 players at the moment, out of 100 slots. Averaged over seven days, it drew 21 players and reached a peak of 64. Look at the last 48 hours and 12:00 UTC stands out: it averaged 41 players.

Tags

What do the server tags on Japan Tokyo - Chill PvE|JP mean?

These are the tags Japan Tokyo - Chill PvE|JP publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): You can join up to 100 slots; ts16 (Group limit): Teams can have no more than 16 players; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): This server has no region code; ^v (Vanilla): No kits, no rate changes, no rules added: the game as Facepunch ships it; ^p (PvE): Players do not fight each other; the world supplies the danger; ^z (Modded): This server appears under Modded because plugins or settings alter the game; ^y (Carbon): A plugin framework, Carbon, is in use; EA (East Asia): The server browser lists it under East Asia. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.

Who runs Japan Tokyo - Chill PvE|JP?

A japantokyo.jp hostname comes from Japan Tokyo - Chill PvE|JP and from 3 other servers we track, which suggests one operator runs them all.

Which Rust Population lists and filters include Japan Tokyo - Chill PvE|JP?

These Rust Population lists include Japan Tokyo - Chill PvE|JP: Modded Rust servers, counted and PvE servers, counted. Filter the server list by Region: Asia; Type: Vanilla and Modded; Game mode: PvE; Server tag: Vanilla ^v, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Players now: At least 10; Average players: 10+ on average and it will show up.

Wipe schedule

What does wipe day look like on Japan Tokyo - Chill PvE|JP?

Across its recent wipes the busiest crowds averaged 127 players. 25 more waited in the queue when the crowd peaked 5 hours into the latest wipe.

What is the wipe schedule on Japan Tokyo - Chill PvE|JP?

The record holds too few of Japan Tokyo - Chill PvE|JP's wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 25 days 7 hours ago, that is how long the current world has stood.

Settings

Which map does Japan Tokyo - Chill PvE|JP run?

The map on Japan Tokyo - Chill PvE|JP is procedural, made by the game at size 5,500 from seed 1337. Size and seed together fix the map, so you can view it on RustMaps from this page. You will see the map named Custom Map.

What are the rules and settings on Japan Tokyo - Chill PvE|JP?

No gather rate appears in the name of Japan Tokyo - Chill PvE|JP. Up to 16 players can team together. pve is what it runs, no player combat. You find it under Modded, since plugins or settings change how it plays. Carbon plugins are in use here. By its own description it is vanilla: no kits, no rate changes, no rules added: the game as Facepunch ships it. VAC, Valve's anti-cheat, runs here.

About the server

Which version of Rust does Japan Tokyo - Chill PvE|JP run?

Rust network protocol 2635 and build 168909 on Linux is what Japan Tokyo - Chill PvE|JP uses. Steam updates your game automatically, but you need the same protocol to join.

Does Japan Tokyo - Chill PvE|JP run smoothly?

The last 48 hours saw an average of 30 server fps, with 24 as the lowest. Up to 573,215 entities were present, counting buildings, deployables and everything else. Up to 16,016 MB of memory was used. Lag, as players feel it, is low fps combined with a climbing entity count.

Is Japan Tokyo - Chill PvE|JP online, and how reliable is it?

You will find Japan Tokyo - Chill PvE|JP online now. The uptime it reports suggests a restart roughly 5 hours ago. It was up 100% of the time over the last 7 full days, 168 out of 168 hours. The first sighting by Rust Population was on 13 September 2026.

Where is Japan Tokyo - Chill PvE|JP located?

The EA tag is how Japan Tokyo - Chill PvE|JP places itself in Asia. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. 162.222.17.4:30010 is where it lives.

Getting in

How do I join Japan Tokyo - Chill PvE|JP?

Open the console with F1 in Rust and enter client.connect 162.222.17.4:30010. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you. For more, visit its website: https://discord.com/invite/AH7FXJ2Xet.

Key to its markings

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^z,^y,^v,EA,^p,gmrust,cs168909,ts16

Game

gmrust
Game mode Survival in the standard Rust style.
mp100
Max players You can join up to 100 slots.
ts16
Group limit Teams can have no more than 16 players.
v2635
Protocol Your game needs the same version, protocol 2635, to join.
cs168909
Build The game build is 168909.
ptrak
Networking The standard network layer, RakNet, is in use.
$r?
Region code This server has no region code.

Difficulty

^v
Vanilla No kits, no rate changes, no rules added: the game as Facepunch ships it.

Gameplay

^p
PvE Players do not fight each other; the world supplies the danger.

Mods and access

^z
Modded This server appears under Modded because plugins or settings alter the game.
^y
Carbon A plugin framework, Carbon, is in use.

Region

EA
East Asia The server browser lists it under East Asia.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.