Rust PopulationField survey · Rust servers
Observing 96,383 players 11,866 servers 4,096 with someone on 157 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 918EAfirst seen 13 Sep 2026

Japan Tokyo - Hard PvE|BPdrop|JP

Online EA 162.222.17.4:28045 checked 13m ago

vanillamoddedcarbonpve

Measurements

Players now
2/ 100
= 1 player
2% full
7-day average
11
peak 33
Rank
#918
top 4% · #76 in EA
Last wipe
25d ago
no schedule published
Next wipe
–
no rhythm it keeps
Obs. 1 · sightings

Players

AveragePeak
01020304019:0004:0013:0023:0008:0017:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

01020304019:0004:0013:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
12505007501k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 4% of all ranked servers, top 14% in EA. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

0.3 days
usual gap
between real wipes
100%
on rhythm
of its recent wipes
89
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

Fri 2 OctFri 2 OctThu 1 Oct
0255075100+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 89, 5 hours in, with 13 in the queue.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 08:46 UTC25d ago 89+13 queue – running 0
Fri 2 Oct, 01:04 UTC25d ago 89+13 queue – 0.3 days 0
Thu 1 Oct, 18:49 UTC FW25d ago 89+13 queue – 0.3 days 3

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does Japan Tokyo - Hard PvE|BPdrop|JP rank against other Rust servers?

Japan Tokyo - Hard PvE|BPdrop|JP ranks #918 on seven-day player hours, #76 in Asia, and sits in the top 4% of all ranked servers.

How busy is Japan Tokyo - Hard PvE|BPdrop|JP?

Japan Tokyo - Hard PvE|BPdrop|JP holds 2 players at the moment, out of 100 slots. We counted an average of 11 players in the past week, with 33 at the busiest. The busiest hour in the last 48 was 12:00 UTC, when an average of 24 players were on.

Lists and tags

What do the server tags on Japan Tokyo - Hard PvE|BPdrop|JP mean?

What the game's server browser reads from Japan Tokyo - Hard PvE|BPdrop|JP is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): 100 slots are available; ts16 (Group limit): The team limit is 16; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): Game build: 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): No region code is set; ^v (Vanilla): No kits, no rate changes, no rules added: the game as Facepunch ships it; ^p (PvE): Other players are not a threat; the danger comes from the world; ^z (Modded): Plugins or settings change the game; it is listed under Modded; ^y (Carbon): A plugin framework, Carbon, is in use; EA (East Asia): In the server browser it appears under East Asia. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.

Who runs Japan Tokyo - Hard PvE|BPdrop|JP?

A japantokyo.jp hostname comes from Japan Tokyo - Hard PvE|BPdrop|JP and from 3 other servers we track, which suggests one operator runs them all.

Which Rust Population lists and filters include Japan Tokyo - Hard PvE|BPdrop|JP?

Japan Tokyo - Hard PvE|BPdrop|JP appears among the Rust Population lists that follow: Modded Rust servers, counted and PvE servers, counted. These are the filters it appears under when you browse the list: Region: Asia; Type: Vanilla and Modded; Game mode: PvE; Server tag: Vanilla ^v, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Average players: 10+ on average.

Wipe schedule

What does wipe day look like on Japan Tokyo - Hard PvE|BPdrop|JP?

Across its recent wipes the busiest crowds averaged 89 players. At the peak of the latest wipe, 5 hours in, 13 more were queued.

What is the wipe schedule on Japan Tokyo - Hard PvE|BPdrop|JP?

No next wipe can be predicted for Japan Tokyo - Hard PvE|BPdrop|JP, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 25 days 9 hours ago, that is how long the current world has stood.

Map and rules

Which map does Japan Tokyo - Hard PvE|BPdrop|JP run?

The map on Japan Tokyo - Hard PvE|BPdrop|JP is procedural, made by the game at size 5,500. The name on the map is Custom Map.

What are the rules and settings on Japan Tokyo - Hard PvE|BPdrop|JP?

No gather rate appears in the name of Japan Tokyo - Hard PvE|BPdrop|JP. Up to 16 players can team together. This server runs pve, no player combat. You find it under Modded, since plugins or settings change how it plays. Carbon plugins are in use here. By its own description it is vanilla: no kits, no rate changes, no rules added: the game as Facepunch ships it. The anti-cheat VAC from Valve is enabled.

Server details

Which version of Rust does Japan Tokyo - Hard PvE|BPdrop|JP run?

Rust network protocol 2635 and build 168909 on Linux is what Japan Tokyo - Hard PvE|BPdrop|JP uses. Steam updates your game automatically, but you need the same protocol to join.

Does Japan Tokyo - Hard PvE|BPdrop|JP run smoothly?

The last 48 hours saw an average of 30 server fps, with 30 as the lowest. Entities peaked at 279,665, including buildings, deployables and everything else. Memory use peaked at 10,602 MB. What players experience as lag comes from low fps and a rising entity count.

Is Japan Tokyo - Hard PvE|BPdrop|JP online, and how reliable is it?

You will find Japan Tokyo - Hard PvE|BPdrop|JP online now. The uptime it reports suggests a restart roughly 8 hours ago. Over the last 7 full days, 168 of 168 hours were online, or 100%. The first sighting by Rust Population was on 13 September 2026.

Where is Japan Tokyo - Hard PvE|BPdrop|JP located?

With its EA tag, Japan Tokyo - Hard PvE|BPdrop|JP places itself in Asia. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 162.222.17.4:28045.

How to join

How do I join Japan Tokyo - Hard PvE|BPdrop|JP?

Either enter client.connect 162.222.17.4:28045 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected. You can find its website at https://discord.com/invite/AH7FXJ2Xet.

Key to its markings

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^z,^y,^v,EA,^p,gmrust,cs168909,ts16

Game

gmrust
Game mode Survival in the standard Rust style.
mp100
Max players 100 slots are available.
ts16
Group limit The team limit is 16.
v2635
Protocol Your game needs the same version, protocol 2635, to join.
cs168909
Build Game build: 168909.
ptrak
Networking The standard network layer, RakNet, is in use.
$r?
Region code No region code is set.

Difficulty

^v
Vanilla No kits, no rate changes, no rules added: the game as Facepunch ships it.

Gameplay

^p
PvE Other players are not a threat; the danger comes from the world.

Mods and access

^z
Modded Plugins or settings change the game; it is listed under Modded.
^y
Carbon A plugin framework, Carbon, is in use.

Region

EA
East Asia In the server browser it appears under East Asia.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.