Hard
Offline 162.222.17.4:30031 checked 8h ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 20 Oct, 14:47 UTC8d ago | 0 | – | running | 0 |
| Sat 17 Oct, 08:07 UTC12d ago | 0 | – | 3.3 days | 0 |
| Sat 3 Oct, 16:40 UTC25d ago | 1 | halved by day 1 | 13.6 days | 0 |
| Fri 2 Oct, 11:22 UTC26d ago | 1 | – | 1.2 days | 0 |
| Thu 1 Oct, 12:22 UTC27d ago | 1 | – | 1 days | 1 |
| Thu 1 Oct, 05:28 UTC28d ago | 1 | – | 0.3 days | 0 |
| Tue 22 Sep, 06:07 UTC37d ago | 1 | halved by day 1 | 9 days | 0 |
| Fri 4 Sep, 16:17 UTC54d ago | 1 | halved by day 2 | 17.6 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Hard rank against other Rust servers?
The last seven days of player hours place Hard at #15,338, within the top 69% of all ranked servers.
How busy is Hard?
At this count Hard is offline, with its last sighting 8 hours ago. Counted over seven days: an average of 0 players.
Lists and tags
What do the server tags on Hard mean?
These are the tags Hard publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp0 (Max players): 0 slots are available; ts16 (Group limit): You may team with up to 16 players; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^p (PvE): Other players are not a threat; the danger comes from the world; ^z (Modded): Plugins or settings change the game; it is listed under Modded; ^y (Carbon): A plugin framework, Carbon, is in use. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Who runs Hard?
3 other servers we track publish the same japantokyo.jp hostname as Hard, so the same operator most likely runs the group.
Which Rust Population lists and filters include Hard?
These Rust Population lists include Hard: Modded Rust servers, counted and PvE servers, counted. Look for it under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.
Wipe schedule
What does wipe day look like on Hard?
The busiest point of its recent wipes averaged 0 players. Peak came 0 hours into the latest wipe. In 0% of recent wipes, half the peak was held until the next wipe. In those that did not hold, the fall below half came by day 1.
What is the wipe schedule on Hard?
There is no next wipe to predict: Hard wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 26 days 23 hours ago the current world was made.
Settings
Which map does Hard run?
The map on Hard is procedural, made by the game at size 5,500. You will see the map named Custom Map.
What are the rules and settings on Hard?
Nothing in Hard's name says how gather works. A group may hold 16 players at most. This server runs pve, no player combat. The server browser files it under Modded, where plugins or settings alter the game. Carbon plugins are in use here. You play with Valve's anti-cheat off: VAC.
Server details
Which version of Rust does Hard run?
Rust network protocol 2635 and build 168909 on Linux is what Hard uses. Your game needs the same protocol to join; Steam takes care of updating it.
Does Hard run smoothly?
It ran at 30 server fps on average over the last 48 hours, and never went below 30. Up to 236,189 entities were present, counting buildings, deployables and everything else. The highest memory usage was 8,993 MB. Players feel lag when fps is low and the entity count climbs.
Is Hard online, and how reliable is it?
Offline at the moment, Hard was last seen 8 hours ago. The uptime it reports suggests a restart roughly 22 hours ago. Over the last 7 full days, 28 of 168 hours were online, or 17%. It was first seen by Rust Population on 13 September 2026.
Where is Hard located?
A region is not published by Hard. Rust Population does not look up where the machine stands; it shows where the server says it is. 162.222.17.4:30031 is where it lives.
Getting in
How do I join Hard?
Open the console with F1 in Rust and enter client.connect 162.222.17.4:30031. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.