Rust PopulationField survey · Rust servers
Observing 42,938 players 11,645 servers 3,029 with someone on 91 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 15,338habitat unknownfirst seen 13 Sep 2026

Hard

Offline 162.222.17.4:30031 checked 8h ago

moddedcarbonpve

Measurements

Players now
0/ ?
7-day average
0
peak –
Rank
#15,338
top 69%
Last wipe
26d ago
no schedule published
Next wipe
–
no rhythm it keeps
Obs. 1 · sightings

Players

AveragePeak
0123401:0005:0010:0014:0020:0000:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

01020304001:0005:0010:0014:0020:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

3.3 days
usual gap
between real wipes
14%
on rhythm
of its recent wipes
0
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 1

The first 48 hours of its last wipes

Tue 20 OctSat 17 OctSat 3 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 20 Oct, 14:47 UTC8d ago 0 – running 0
Sat 17 Oct, 08:07 UTC12d ago 0 – 3.3 days 0
Sat 3 Oct, 16:40 UTC25d ago 1 halved by day 1 13.6 days 0
Fri 2 Oct, 11:22 UTC26d ago 1 – 1.2 days 0
Thu 1 Oct, 12:22 UTC27d ago 1 – 1 days 1
Thu 1 Oct, 05:28 UTC28d ago 1 – 0.3 days 0
Tue 22 Sep, 06:07 UTC37d ago 1 halved by day 1 9 days 0
Fri 4 Sep, 16:17 UTC54d ago 1 halved by day 2 17.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does Hard rank against other Rust servers?

The last seven days of player hours place Hard at #15,338, within the top 69% of all ranked servers.

How busy is Hard?

At this count Hard is offline, with its last sighting 8 hours ago. Counted over seven days: an average of 0 players.

Lists and tags

What do the server tags on Hard mean?

These are the tags Hard publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp0 (Max players): 0 slots are available; ts16 (Group limit): You may team with up to 16 players; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^p (PvE): Other players are not a threat; the danger comes from the world; ^z (Modded): Plugins or settings change the game; it is listed under Modded; ^y (Carbon): A plugin framework, Carbon, is in use. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.

Who runs Hard?

3 other servers we track publish the same japantokyo.jp hostname as Hard, so the same operator most likely runs the group.

Which Rust Population lists and filters include Hard?

These Rust Population lists include Hard: Modded Rust servers, counted and PvE servers, counted. Look for it under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.

Wipe schedule

What does wipe day look like on Hard?

The busiest point of its recent wipes averaged 0 players. Peak came 0 hours into the latest wipe. In 0% of recent wipes, half the peak was held until the next wipe. In those that did not hold, the fall below half came by day 1.

What is the wipe schedule on Hard?

There is no next wipe to predict: Hard wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 26 days 23 hours ago the current world was made.

Settings

Which map does Hard run?

The map on Hard is procedural, made by the game at size 5,500. You will see the map named Custom Map.

What are the rules and settings on Hard?

Nothing in Hard's name says how gather works. A group may hold 16 players at most. This server runs pve, no player combat. The server browser files it under Modded, where plugins or settings alter the game. Carbon plugins are in use here. You play with Valve's anti-cheat off: VAC.

Server details

Which version of Rust does Hard run?

Rust network protocol 2635 and build 168909 on Linux is what Hard uses. Your game needs the same protocol to join; Steam takes care of updating it.

Does Hard run smoothly?

It ran at 30 server fps on average over the last 48 hours, and never went below 30. Up to 236,189 entities were present, counting buildings, deployables and everything else. The highest memory usage was 8,993 MB. Players feel lag when fps is low and the entity count climbs.

Is Hard online, and how reliable is it?

Offline at the moment, Hard was last seen 8 hours ago. The uptime it reports suggests a restart roughly 22 hours ago. Over the last 7 full days, 28 of 168 hours were online, or 17%. It was first seen by Rust Population on 13 September 2026.

Where is Hard located?

A region is not published by Hard. Rust Population does not look up where the machine stands; it shows where the server says it is. 162.222.17.4:30031 is where it lives.

Getting in

How do I join Hard?

Open the console with F1 in Rust and enter client.connect 162.222.17.4:30031. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.

Key to its markings

Server tags

what each one means

Published as mp0,ptrak,$r?,v2635,^z,^y,^p,gmrust,cs168909,ts16

Game

gmrust
Game mode The game mode is standard Rust survival.
mp0
Max players 0 slots are available.
ts16
Group limit You may team with up to 16 players.
v2635
Protocol The protocol is 2635; a different version will not connect.
cs168909
Build Game build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is set.

Gameplay

^p
PvE Other players are not a threat; the danger comes from the world.

Mods and access

^z
Modded Plugins or settings change the game; it is listed under Modded.
^y
Carbon A plugin framework, Carbon, is in use.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.