DEV
Online 141.98.157.79:28888 checked 10m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Saturday 31 October, 10:35 UTC, in 2d 8h. Its weekly schedule tag · low confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 13 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 10:35 UTC25d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does DEV rank against other Rust servers?
The last seven days of player hours place DEV at #15,349, within the top 69% of all ranked servers.
How busy is DEV?
DEV is carrying 0 players as of this count. Counted over seven days: an average of 0 players.
Tags
What do the server tags on DEV mean?
What the game's server browser reads from DEV is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp0 (Max players): 0 slots are available; ts5 (Group limit): You may team with up to 5 players; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank; ^w (Weekly): Every week the server wipes; ^e (Minigames): Minigames here include arenas, Bedwars, parkour and others; ^d (Combat training): You get the loot handed to you to practise aim and PvP; ^i (Battlefield): Kits and high rates make for fast PvP; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): This server appears under Modded because plugins or settings alter the game; modded (Modded): This server appears under Modded because plugins or settings alter the game. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Who runs DEV?
The rust.red hostname DEV publishes appears on no other server we track.
Which Rust Population lists and filters include DEV?
These Rust Population lists include DEV: Modded Rust servers, counted, Rust aim training servers, counted live and Rust battlefield servers. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Weekly ^w, Minigames ^e, Combat training ^d, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
Wipe schedule
What does wipe day look like on DEV?
The busiest point of its recent wipes averaged 1 players. The crowd on the latest wipe peaked 13 hours in.
What is the wipe schedule on DEV?
Its tag sets the prediction: too few of DEV's wipes are on record to confirm the schedule. A wipe is due on Saturday 31 October at 10:35 UTC, the next one. The world it runs now dates from 25 days 15 hours ago. Its tags carry a wipe schedule of one wipe a week.
Settings
Which map does DEV run?
A procedural map of size 4,500 from seed 1400132468, generated by the game, is in use on DEV. The map follows from its size and seed, and RustMaps shows it from this page.
What are the rules and settings on DEV?
The name tells you nothing about gather rates: DEV states none. Up to 5 players can team together. This server runs minigames & battle royale, parkour, arenas, battle royale and Bedwars. The server browser files it under Modded, where plugins or settings alter the game. Oxide plugins are in use here. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does DEV run?
On Linux, DEV runs Rust network protocol 2635 and build 168909. Your game needs the same protocol to join; Steam takes care of updating it.
Does DEV run smoothly?
The last 48 hours saw an average of 30 server fps, with 30 as the lowest. Up to 63,180 entities were present, counting buildings, deployables and everything else. Memory use peaked at 3,205 MB. Players feel lag when fps is low and the entity count climbs.
Is DEV online, and how reliable is it?
Right now, DEV is online. Judging by the uptime it reports, the last restart was about 20 hours ago. Over the last 7 full days, 167 of 168 hours were online, or 99%. On 15 September 2026, Rust Population saw it for the first time.
Where is DEV located?
A region is not published by DEV. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. 141.98.157.79:28888 is where it lives.
How to join
How do I join DEV?
To connect directly, open Rust's console with F1 and type client.connect 141.98.157.79:28888; or press Launch Rust on this page and Steam opens Rust and joins for you. For more, visit its website: https://discord.com/invite/KQ45eJABwx.