Last Frontier | DEV | Whitelist
Online EU 145.239.1.33:27017 checked 13m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers, top 88% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 16h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 19:12 UTC FW27d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Last Frontier | DEV | Whitelist rank against other Rust servers?
Last Frontier | DEV | Whitelist ranks #15,353 on seven-day player hours, #2,568 in Europe, and sits in the top 69% of all ranked servers.
How busy is Last Frontier | DEV | Whitelist?
The count reads 0 players on Last Frontier | DEV | Whitelist, which has 50 slots. A seven-day average of 0 players was counted here.
Tags
What do the server tags on Last Frontier | DEV | Whitelist mean?
The game's server browser reads the tags Last Frontier | DEV | Whitelist publishes: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): 50 slots are available; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): Game build: 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank; ^v (Vanilla): Facepunch's game, unaltered: no kits, no rate changes, no extra rules; ^r (Roleplay): A server for roleplay; ^p (PvE): The danger is the world, not other players: players do not fight each other; ^z (Modded): This server appears under Modded because plugins or settings alter the game; ^y (Carbon): The plugin framework Carbon runs on this server; EU (Europe): Its place in the server browser is under Europe. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include Last Frontier | DEV | Whitelist?
These Rust Population lists include Last Frontier | DEV | Whitelist: Rust servers in Europe, Modded Rust servers, counted, PvE servers, counted and Rust population: roleplay. Filter the server list by Region: Europe; Type: Vanilla and Modded; Game mode: PvE; Server tag: Vanilla ^v, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more and it will show up.
Wipe schedule
What does wipe day look like on Last Frontier | DEV | Whitelist?
Averaged over recent wipes, 0 players were counted at the busiest point. 0 hours after the latest wipe the crowd peaked.
What is the wipe schedule on Last Frontier | DEV | Whitelist?
Last Frontier | DEV | Whitelist wipes with the force wipe and at no other time, once a month. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, which takes every Rust server. The world it runs now dates from 27 days 7 hours ago.
Map and rules
Which map does Last Frontier | DEV | Whitelist run?
Last Frontier | DEV | Whitelist uses a map the game generates, procedural, at size 4,000 with seed 1337. You can look at it on RustMaps from this page: size and seed determine the map. The name on the map is Last Frontier Map.
What are the rules and settings on Last Frontier | DEV | Whitelist?
No gather rate appears in the name of Last Frontier | DEV | Whitelist. The group limit is 8 players, which is the default. roleplay is what it runs, rules for roleplay, plus towns and jobs. You find it under Modded, since plugins or settings change how it plays. You will find Carbon running as plugins. By its own description it is vanilla: facepunch's game, unaltered: no kits, no rate changes, no extra rules. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does Last Frontier | DEV | Whitelist run?
Rust network protocol 2635 and build 168909 on Linux is what Last Frontier | DEV | Whitelist uses. The protocol must match for you to join, and Steam updates it for you.
Does Last Frontier | DEV | Whitelist run smoothly?
It ran at 99 server fps on average over the last 48 hours, and never went below 93. The entity count reached 102,323: buildings, deployables and all other objects. Memory use peaked at 3,472 MB. Players feel lag when fps is low and the entity count climbs.
Is Last Frontier | DEV | Whitelist online, and how reliable is it?
Last Frontier | DEV | Whitelist is up and running at the moment. About 5 hours ago, it restarted, according to its uptime. It was up 99% of the time over the last 7 full days, 167 out of 168 hours. The first sighting by Rust Population was on 13 September 2026.
Where is Last Frontier | DEV | Whitelist located?
The EU tag is how Last Frontier | DEV | Whitelist places itself in Europe. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 145.239.1.33:27017.
Getting in
How do I join Last Frontier | DEV | Whitelist?
Either enter client.connect 145.239.1.33:27017 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected. You can find its website at https://discord.com/invite/YWEXSJ2DuS.