In Rust We Trust
Offline NA 146.70.174.67:28015 checked 30d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers, top 85% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 22h. The force wipe
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does In Rust We Trust rank against other Rust servers?
Seven-day player hours put In Rust We Trust at #16,957, or #1,711 in North America, inside the top 71% of all ranked servers.
How busy is In Rust We Trust?
In Rust We Trust is offline at this count; we last saw it 30 days 15 hours ago.
Lists and tags
What do the server tags on In Rust We Trust mean?
The game's server browser reads the tags In Rust We Trust publishes: gmvanilla (Game mode): This is vanilla survival; mp100 (Max players): 100 slots are available; ts8 (Group limit): 8 per team is the default limit; v2633 (Protocol): To join, your game must match protocol 2633; cs165217 (Build): This server runs game build 165217; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank; ^m (Monthly): Monthly wipes take place, following Facepunch's force wipe; ^v (Vanilla): Facepunch's game, unaltered: no kits, no rate changes, no extra rules; ^r (Roleplay): This server is for roleplay; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): This server appears under Modded because plugins or settings alter the game; NA (North America): Its place in the server browser is under North America. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include In Rust We Trust?
These Rust Population lists include In Rust We Trust: Modded Rust servers, counted, Rust population: roleplay and North American Rust servers. These are the filters it appears under when you browse the list: Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Wipe schedule
What is the wipe schedule on In Rust We Trust?
An estimate from the force wipe gives In Rust We Trust's next wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, which takes every Rust server. The world it runs now dates from 30 days 19 hours ago. A monthly wipe schedule is what its tags publish.
Map and rules
Which map does In Rust We Trust run?
A procedural map, generated by the game, is in use on In Rust We Trust.
What are the rules and settings on In Rust We Trust?
Nothing in In Rust We Trust's name says how gather works. No limit is set beyond the standard 8 players per group. You get roleplay here, roleplay rules, jobs and towns. Modded is its browser category: plugins or settings change the game. You will find Oxide running as plugins. Vanilla is the label it uses: facepunch's game, unaltered: no kits, no rate changes, no extra rules. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does In Rust We Trust run?
The setup is Rust network protocol 2633 and build 165217 on Windows for In Rust We Trust. Steam updates your game automatically, but you need the same protocol to join.
Is In Rust We Trust online, and how reliable is it?
Offline at the moment, In Rust We Trust was last seen 30 days 15 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. On 28 September 2026, Rust Population saw it for the first time.
Where is In Rust We Trust located?
The NA tag is how In Rust We Trust places itself in North America. Rust Population does not look up where the machine stands; it shows where the server says it is. 146.70.174.67:28015 is where it lives.
How to join
How do I join In Rust We Trust?
To connect directly, open Rust's console with F1 and type client.connect 146.70.174.67:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.