DinDin
Online 147.93.160.205:28515 checked 12m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 8d 9h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 6 Oct, 11:59 UTC21d ago | 2 | – | running | 1 |
| Mon 28 Sep, 16:52 UTC29d ago | 1 | – | 7.8 days | 1 |
| Sun 27 Sep, 14:15 UTC30d ago | 1 | – | 1.1 days | 0 |
| Sun 27 Sep, 05:55 UTC31d ago | 1 | – | 0.3 days | 0 |
| Sat 26 Sep, 13:03 UTC31d ago | 1 | – | 0.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does DinDin rank against other Rust servers?
By player hours over the last seven days, DinDin places at #15,396, within the top 69% of ranked servers.
How busy is DinDin?
DinDin holds 0 players at the moment, out of 50 slots. A seven-day average of 0 players was counted here.
Tags
What do the server tags on DinDin mean?
These are the tags DinDin publishes, as read by the game's server browser: gmvanilla (Game mode): The game mode is vanilla survival; mp50 (Max players): The server has 50 slots; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank; ^m (Monthly): Monthly wipes take place, following Facepunch's force wipe; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^q (Premium): Joining requires Rust's premium status. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include DinDin?
These Rust Population lists include DinDin: Community servers, field-listed and Vanilla Rust servers, counted. These are the filters it appears under when you browse the list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Game mode: Premium; Server tag: Monthly ^m, Vanilla ^v and Premium ^q; Group limit: 5 or more; Wipe schedule: Monthly.
Wipe notes
What does wipe day look like on DinDin?
The busiest point of its recent wipes averaged 1 players. Peak came 2 hours into the latest wipe.
What is the wipe schedule on DinDin?
DinDin wipes with the force wipe and at no other time, once a month. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, which takes every Rust server. The world it runs now dates from 21 days 17 hours ago. A monthly wipe schedule is what its tags publish.
Settings
Which map does DinDin run?
DinDin uses a map the game generates, procedural, at size 3,700 with seed 2082846974. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on DinDin?
Nothing in DinDin's name says how gather works. The group limit is 8 players, which is the default. You get survival here, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. A community server, it appears in the Community section of the browser. Vanilla is the label it uses: no changed rates, kits or rules: this is the game as Facepunch ships it. Joining requires Rust's premium status. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does DinDin run?
Rust network protocol 2635 and build 168909 on Windows is what DinDin uses. Your game needs the same protocol to join; Steam takes care of updating it.
Does DinDin run smoothly?
In the last 48 hours, it averaged 59 server fps, with a low of 42. Up to 79,932 entities were present, counting buildings, deployables and everything else. Memory use peaked at 2,776 MB. Players feel lag when fps is low and the entity count climbs.
Is DinDin online, and how reliable is it?
DinDin is up and running at the moment. Judging by the uptime it reports, the last restart was about 5 days 12 hours ago. It was up 100% of the time over the last 7 full days, 168 out of 168 hours. On 26 September 2026, Rust Population saw it for the first time.
Where is DinDin located?
A region is not published by DinDin. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. 147.93.160.205:28515 is where it lives.
How to join
How do I join DinDin?
To connect directly, open Rust's console with F1 and type client.connect 147.93.160.205:28515; or press Launch Rust on this page and Steam opens Rust and joins for you. Joining requires Rust's premium status.