RustyToad
Online EU 148.251.238.131:29015 checked 9m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 20% of all ranked servers, top 54% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 6d 19h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 10, 47 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:18 UTC FW28d ago | 10 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does RustyToad rank against other Rust servers?
On player hours over the last seven days RustyToad is #4,351, #1,565 in Europe, placing it in the top 20% of ranked servers.
How busy is RustyToad?
Of its 50 slots, RustyToad is using 0 right now. Seven days of counting give an average of 0 players and a peak of 3. The busiest hour in the last 48 was 13:00 UTC, when an average of 2 players were on.
Tags
What do the server tags on RustyToad mean?
What the game's server browser reads from RustyToad is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): The server has 50 slots; ts30 (Group limit): Teams can have no more than 30 players; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank; ^m (Monthly): Monthly wipes take place, following Facepunch's force wipe; ^p (PvE): The danger is the world, not other players: players do not fight each other; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; ^y (Carbon): Carbon provides the plugin framework here; EU (Europe): In the server browser it appears under Europe. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Who runs RustyToad?
The rustytoad.de hostname RustyToad publishes appears on no other server we track.
Which Rust Population lists and filters include RustyToad?
These Rust Population lists include RustyToad: Rust servers in Europe, Modded Rust servers, counted and PvE servers, counted. Look for it under these filters on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
Wipe notes
What does wipe day look like on RustyToad?
The busiest point of its recent wipes averaged 10 players. 47 hours after the latest wipe the crowd peaked.
What is the wipe schedule on RustyToad?
The force wipe is the only wipe RustyToad takes, once a month. On Thursday 5 November at 19:00 UTC comes its next wipe: the force wipe, when all Rust servers wipe. 28 days 5 hours ago the current world was made. In its tags a monthly wipe schedule is published.
Settings
Which map does RustyToad run?
A procedural map of size 3,700 from seed 1430733495, generated by the game, is in use on RustyToad. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on RustyToad?
No gather rate appears in the name of RustyToad. A group may hold 30 players at most. pve is what it runs, no player combat. You find it under Modded, since plugins or settings change how it plays. Carbon plugins are in use here. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does RustyToad run?
Rust network protocol 2635 and build 168909 on Windows is what RustyToad uses. The protocol must match for you to join, and Steam updates it for you.
Does RustyToad run smoothly?
The last 48 hours saw an average of 111 server fps, with 89 as the lowest. Up to 105,172 entities were present, counting buildings, deployables and everything else. Memory use peaked at 3,388 MB. Lag, as players feel it, is low fps combined with a climbing entity count.
Is RustyToad online, and how reliable is it?
Right now, RustyToad is online. About 5 days 2 hours ago, it restarted, according to its uptime. Over the last 7 full days, 167 of 168 hours were online, or 99%. The first sighting by Rust Population was on 13 September 2026.
Where is RustyToad located?
With its EU tag, RustyToad places itself in Europe. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. 148.251.238.131:29015 is where it lives.
How to join
How do I join RustyToad?
Either enter client.connect 148.251.238.131:29015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected. For more, visit its website: https://discord.com/invite/WKFtveKh35.