[TEST] Vultr bench, not open
Offline NA · us2 149.28.13.100:28015 checked 12d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers, top 84% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 8d 18h. The force wipe
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does [TEST] Vultr bench, not open rank against other Rust servers?
[TEST] Vultr bench, not open ranks #15,098 on seven-day player hours, #1,550 in North America, and sits in the top 70% of all ranked servers.
How busy is [TEST] Vultr bench, not open?
We have no live count for [TEST] Vultr bench, not open right now. It was last seen 12 days 8 hours ago.
Tags
What do the server tags on [TEST] Vultr bench, not open mean?
These are the tags [TEST] Vultr bench, not open publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp150 (Max players): You can join up to 150 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2634 (Protocol): Your game needs the same version, protocol 2634, to join; cs167781 (Build): Game build: 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $rus2 (Region code): The code for this server's region is us2; ^m (Monthly): Monthly wipes take place, following Facepunch's force wipe; ^z (Modded): Plugins or settings change the game; it is listed under Modded; ^y (Carbon): A plugin framework, Carbon, is in use; NA (North America): The server browser lists it under North America. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include [TEST] Vultr bench, not open?
On Rust Population, [TEST] Vultr bench, not open is filed under these lists: Modded Rust servers, counted and North American Rust servers. Look for it under these filters on the server list: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
Wipe notes
What is the wipe schedule on [TEST] Vultr bench, not open?
An estimate from the force wipe gives [TEST] Vultr bench, not open's next wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, which takes every Rust server. Counted from 12 days 10 hours ago, that is how long the current world has stood. A monthly wipe schedule is what its tags publish.
Settings
Which map does [TEST] Vultr bench, not open run?
A procedural map, generated by the game, is in use on [TEST] Vultr bench, not open.
What are the rules and settings on [TEST] Vultr bench, not open?
Nothing in [TEST] Vultr bench, not open's name says how gather works. Eight players per group is the default, and it applies here. You get survival here, gather, build and raid, as in the standard game. You can raid and fight other players here. You find it under Modded, since plugins or settings change how it plays. You will find Carbon running as plugins. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does [TEST] Vultr bench, not open run?
On Linux, [TEST] Vultr bench, not open runs Rust network protocol 2634 and build 167781. Your game needs the same protocol to join; Steam takes care of updating it.
Is [TEST] Vultr bench, not open online, and how reliable is it?
We last saw [TEST] Vultr bench, not open 12 days 8 hours ago, and it is offline now. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. It was first seen by Rust Population on 15 October 2026.
Where is [TEST] Vultr bench, not open located?
The region code [TEST] Vultr bench, not open gives is us2, and its NA tag places it in North America. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 149.28.13.100:28015.
How to join
How do I join [TEST] Vultr bench, not open?
To connect directly, open Rust's console with F1 and type client.connect 149.28.13.100:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.