dev.chatazdykty.pl
Online EU 149.50.101.40:30183 checked 9m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 51% of all ranked servers, top 81% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 3h. The force wipe · high confidence
Coming wipes
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 17:18 UTC1d ago | – | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does dev.chatazdykty.pl rank against other Rust servers?
Seven-day player hours put dev.chatazdykty.pl at #11,276, or #2,350 in Europe, inside the top 51% of all ranked servers.
How busy is dev.chatazdykty.pl?
The count reads 0 players on dev.chatazdykty.pl, which has 5 slots. Seven days of counting give an average of 0 players and a peak of 1. The busiest hour in the last 48 was 18:00 UTC, when an average of 1 players were on.
Tags
What do the server tags on dev.chatazdykty.pl mean?
These are the tags dev.chatazdykty.pl publishes, as read by the game's server browser: gmvanilla (Game mode): This is vanilla survival; mp5 (Max players): The server has 5 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): The game build is 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): No region code is set; ^m (Monthly): Monthly wipes take place, following Facepunch's force wipe; ^p (PvE): The danger is the world, not other players: players do not fight each other; ^z (Modded): Plugins or settings change the game; it is listed under Modded; ^y (Carbon): Carbon provides the plugin framework here; EU (Europe): Its place in the server browser is under Europe. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include dev.chatazdykty.pl?
On Rust Population, dev.chatazdykty.pl is filed under these lists: Rust servers in Europe, Modded Rust servers, counted and PvE servers, counted. Look for it under these filters on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 3 days.
Wipe schedule
What is the wipe schedule on dev.chatazdykty.pl?
dev.chatazdykty.pl wipes with the force wipe and at no other time, once a month. On Thursday 5 November at 19:00 UTC comes its next wipe: the force wipe, when all Rust servers wipe. Counted from 46 hours ago, that is how long the current world has stood. A monthly wipe schedule is what its tags publish.
Settings
Which map does dev.chatazdykty.pl run?
The map on dev.chatazdykty.pl is procedural, made by the game at size 1,500 from seed 1. Size and seed together fix the map, so you can view it on RustMaps from this page.
What are the rules and settings on dev.chatazdykty.pl?
The name tells you nothing about gather rates: dev.chatazdykty.pl states none. No limit is set beyond the standard 8 players per group. pve is what it runs, no player combat. You find it under Modded, since plugins or settings change how it plays. The plugins it runs are Carbon. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does dev.chatazdykty.pl run?
The setup is Rust network protocol 2635 and build 168909 on Linux for dev.chatazdykty.pl. Steam updates your game automatically, but you need the same protocol to join.
Does dev.chatazdykty.pl run smoothly?
It ran at 238 server fps on average over the last 48 hours, and never went below 185. Up to 10,191 entities were present, counting buildings, deployables and everything else. Memory use peaked at 1,533 MB. Players feel lag when fps is low and the entity count climbs.
Is dev.chatazdykty.pl online, and how reliable is it?
dev.chatazdykty.pl is up and running at the moment. Judging by the uptime it reports, the last restart was about 44 hours ago. Over the last 7 full days, 94 of 168 hours were online, or 56%. On 17 October 2026, Rust Population saw it for the first time.
Where is dev.chatazdykty.pl located?
With its EU tag, dev.chatazdykty.pl places itself in Europe. The location a server claims is what Rust Population shows, not the place where the machine stands. 149.50.101.40:30183 is where it lives.
How to join
How do I join dev.chatazdykty.pl?
Either enter client.connect 149.50.101.40:30183 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected. For more, visit its website: https://discord.com/invite/uVWshETCs.