A Shockbyte Rust Server
Online 15.204.13.33:28670 checked 11m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 21% of all ranked servers, and #292 of the quad servers (top 35%). Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 35 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 4 Oct, 11:31 UTC25d ago | 3 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does A Shockbyte Rust Server rank against other Rust servers?
Over the past week it ranks #4,587 for player hours, which puts A Shockbyte Rust Server in the top 21% of all ranked servers. It places #292 among servers of the quad kind.
How busy is A Shockbyte Rust Server?
Of its 75 slots, A Shockbyte Rust Server is using 0 right now. Averaged over seven days, it drew 0 players and reached a peak of 2. In the last 48 hours the peak hour came at 23:00 UTC, averaging 2 players.
Lists and tags
What do the server tags on A Shockbyte Rust Server mean?
These are the tags A Shockbyte Rust Server publishes, as read by the game's server browser: gmsoftcore (Game mode): The ruleset is softcore, which is easier; mp75 (Max players): The server has 75 slots; ts4 (Group limit): You may team with up to 4 players; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): This server appears under Modded because plugins or settings alter the game. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include A Shockbyte Rust Server?
A Shockbyte Rust Server appears among the Rust Population lists that follow: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.
Wipe notes
What does wipe day look like on A Shockbyte Rust Server?
Averaged over recent wipes, 3 players were counted at the busiest point. The crowd on the latest wipe peaked 35 hours in.
What is the wipe schedule on A Shockbyte Rust Server?
Its rhythm cannot be told yet: too few of A Shockbyte Rust Server's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 25 days 7 hours ago, that is how long the current world has stood.
Map and rules
Which map does A Shockbyte Rust Server run?
A procedural map of size 3,000 from seed 50000, generated by the game, is in use on A Shockbyte Rust Server. Size and seed together fix the map, so you can view it on RustMaps from this page.
What are the rules and settings on A Shockbyte Rust Server?
The name tells you nothing about gather rates: A Shockbyte Rust Server states none. The cap on groups is 4 players (quad). softcore is what it runs, Facepunch's lighter mode, where some loot is kept. Fighting and raiding between players is allowed. Modded is its browser category: plugins or settings change the game. You will find Oxide running as plugins. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does A Shockbyte Rust Server run?
On Linux, A Shockbyte Rust Server runs Rust network protocol 2635 and build 168909. Your game needs the same protocol to join; Steam takes care of updating it.
Does A Shockbyte Rust Server run smoothly?
It ran at 193 server fps on average over the last 48 hours, and never went below 122. The entity count reached 49,598: buildings, deployables and all other objects. Up to 3,768 MB of memory was used. Players feel lag when fps is low and the entity count climbs.
Is A Shockbyte Rust Server online, and how reliable is it?
Right now, A Shockbyte Rust Server is online. The uptime it reports suggests a restart roughly 8 hours ago. Over the last 7 full days, 167 of 168 hours were online, or 99%. The first sighting by Rust Population was on 2 October 2026.
Where is A Shockbyte Rust Server located?
No region is published by A Shockbyte Rust Server. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 15.204.13.33:28670.
How to join
How do I join A Shockbyte Rust Server?
To connect directly, open Rust's console with F1 and type client.connect 15.204.13.33:28670; or press Launch Rust on this page and Steam opens Rust and joins for you.