West Coast Fun PVE 2.5
Online 15.204.34.9:28015 checked 14m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 13% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 8d 4h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 10, 33 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:49 UTC FW26d ago | 10 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does West Coast Fun PVE 2.5 rank against other Rust servers?
Over the past week it ranks #2,831 for player hours, which puts West Coast Fun PVE 2.5 in the top 13% of all ranked servers.
How busy is West Coast Fun PVE 2.5?
Of its 50 slots, West Coast Fun PVE 2.5 is using 0 right now. Averaged over seven days, it drew 1 players and reached a peak of 7. The busiest hour in the last 48 was 19:00 UTC, when an average of 3 players were on.
Tags
What do the server tags on West Coast Fun PVE 2.5 mean?
The game's server browser reads the tags West Coast Fun PVE 2.5 publishes: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): You can join up to 50 slots; ts32 (Group limit): Teams can have no more than 32 players; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank; ^m (Monthly): Monthly wipes take place, following Facepunch's force wipe; ^p (PvE): Other players are not a threat; the danger comes from the world; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): This server appears under Modded because plugins or settings alter the game. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include West Coast Fun PVE 2.5?
These Rust Population lists include West Coast Fun PVE 2.5: Modded Rust servers, counted and PvE servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Wipe schedule
What does wipe day look like on West Coast Fun PVE 2.5?
The busiest point of its recent wipes averaged 10 players. Peak came 33 hours into the latest wipe.
What is the wipe schedule on West Coast Fun PVE 2.5?
Once a month West Coast Fun PVE 2.5 wipes, and that is with the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. Counted from 26 days 20 hours ago, that is how long the current world has stood. A monthly wipe schedule is what its tags publish.
Map and rules
Which map does West Coast Fun PVE 2.5 run?
West Coast Fun PVE 2.5 uses a map the game generates, procedural, at size 4,250 with seed 2070244327. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on West Coast Fun PVE 2.5?
The name tells you nothing about gather rates: West Coast Fun PVE 2.5 states none. A group may hold 32 players at most. This server runs pve, no player combat. You find it under Modded, since plugins or settings change how it plays. You will find Oxide running as plugins. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does West Coast Fun PVE 2.5 run?
On Linux, West Coast Fun PVE 2.5 runs Rust network protocol 2635 and build 168909. Your game needs the same protocol to join; Steam takes care of updating it.
Does West Coast Fun PVE 2.5 run smoothly?
In the last 48 hours, it averaged 134 server fps, with a low of 93. Up to 155,398 entities were present, counting buildings, deployables and everything else. The highest memory usage was 5,055 MB. What players experience as lag comes from low fps and a rising entity count.
Is West Coast Fun PVE 2.5 online, and how reliable is it?
Right now, West Coast Fun PVE 2.5 is online. Judging by the uptime it reports, the last restart was about 19 hours ago. Over the last 7 full days, 165 of 168 hours were online, or 98%. The first sighting by Rust Population was on 13 September 2026.
Where is West Coast Fun PVE 2.5 located?
A region is not published by West Coast Fun PVE 2.5. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 15.204.34.9:28015.
How to join
How do I join West Coast Fun PVE 2.5?
Either enter client.connect 15.204.34.9:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected. You can find its website at https://discord.com/invite/CumrnnqwD8.