Toyohara
Online 152.89.199.58:35300 checked 10m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 14% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 17h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 6, 15 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 20:33 UTC26d ago | 6 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Toyohara rank against other Rust servers?
Over the past week it ranks #3,062 for player hours, which puts Toyohara in the top 14% of all ranked servers.
How busy is Toyohara?
Toyohara holds 1 players at the moment, out of 200 slots. Averaged over seven days, it drew 1 players and reached a peak of 5. Look at the last 48 hours and 16:00 UTC stands out: it averaged 4 players.
Lists and tags
What do the server tags on Toyohara mean?
What the game's server browser reads from Toyohara is this set of tags: gmvanilla (Game mode): Survival in vanilla form; mp200 (Max players): 200 slots are available; ts10 (Group limit): You may team with up to 10 players; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank; ^m (Monthly): Monthly wipes take place, following Facepunch's force wipe; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^o (Oxide): Oxide (uMod) provides the plugin framework here. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Toyohara?
On Rust Population, Toyohara is filed under these lists: Community servers, field-listed and Vanilla Rust servers, counted. These are the filters it appears under when you browse the list: Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Monthly ^m, Vanilla ^v and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Wipe notes
What does wipe day look like on Toyohara?
The busiest point of its recent wipes averaged 6 players. 15 hours after the latest wipe the crowd peaked.
What is the wipe schedule on Toyohara?
Toyohara wipes with the force wipe and at no other time, once a month. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, which takes every Rust server. The world it runs now dates from 26 days 5 hours ago. A monthly wipe schedule is what its tags publish.
Settings
Which map does Toyohara run?
A procedural map of size 4,900 from seed 365238753, generated by the game, is in use on Toyohara. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on Toyohara?
Nothing in Toyohara's name says how gather works. Up to 10 players can team together. survival is what it runs, the usual game, where you gather, build and raid. Combat between players, raids included, is permitted. The server browser lists it under Community, as a community server. The plugins it runs are Oxide. Vanilla is the label it uses: no changed rates, kits or rules: this is the game as Facepunch ships it. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does Toyohara run?
The setup is Rust network protocol 2635 and build 168909 on Windows for Toyohara. Your game needs the same protocol to join; Steam takes care of updating it.
Does Toyohara run smoothly?
In the last 48 hours, it averaged 85 server fps, with a low of 65. Up to 151,104 entities were present, counting buildings, deployables and everything else. The highest memory usage was 3,545 MB. Players feel lag when fps is low and the entity count climbs.
Is Toyohara online, and how reliable is it?
You will find Toyohara online now. Judging by the uptime it reports, the last restart was about 4 hours ago. It was up 99% of the time over the last 7 full days, 167 out of 168 hours. It was first seen by Rust Population on 13 September 2026.
Where is Toyohara located?
No region is published by Toyohara. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. 152.89.199.58:35300 is where it lives.
How to join
How do I join Toyohara?
Open the console with F1 in Rust and enter client.connect 152.89.199.58:35300. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you. You can find its website at https://discord.com/invite/uFrXzFjfb.