Build-Server
Offline 154.36.158.197:28015 checked 1d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Build-Server rank against other Rust servers?
Over the past week it ranks #15,388 for player hours, which puts Build-Server in the top 70% of all ranked servers.
How busy is Build-Server?
Build-Server is offline at this count; we last saw it 43 hours ago. A seven-day average of 0 players was counted here.
Lists and tags
What do the server tags on Build-Server mean?
The game's server browser reads the tags Build-Server publishes: gmrust (Game mode): The game mode is standard Rust survival; mp20 (Max players): You can join up to 20 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server has no region code; ^p (PvE): Players do not fight each other; the world supplies the danger. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include Build-Server?
On Rust Population, Build-Server is filed under these lists: Build and creative servers, Community servers, field-listed and PvE servers, counted. Look for it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more; Last wipe: In the last 3 days.
Wipe schedule
What is the wipe schedule on Build-Server?
The record holds too few of Build-Server's wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 2 days 13 hours ago the current world was made.
Map and rules
Which map does Build-Server run?
The map on Build-Server is procedural, made by the game.
What are the rules and settings on Build-Server?
No gather rate appears in the name of Build-Server. No limit is set beyond the standard 8 players per group. pve is what it runs, no player combat. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does Build-Server run?
Rust network protocol 2635 and build 168909 on Windows is what Build-Server uses. Steam updates your game automatically, but you need the same protocol to join.
Is Build-Server online, and how reliable is it?
We last saw Build-Server 43 hours ago, and it is offline now. The first sighting by Rust Population was on 26 October 2026.
Where is Build-Server located?
A region is not published by Build-Server. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. 154.36.158.197:28015 is where it lives.
Getting in
How do I join Build-Server?
To connect directly, open Rust's console with F1 and type client.connect 154.36.158.197:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.