[DE] Project RUST Sixty_Five | Only PvE | Monthly | QoL
Online EU 157.85.87.15:22657 checked 12m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 39% of all ranked servers, top 74% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 8d 14h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 3 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 01:52 UTC26d ago | 1 | – | running | 0 |
| Wed 16 Sep, 16:40 UTC41d ago | 1 | halved by day 7 | 15.4 days | 0 |
| Mon 14 Sep, 14:52 UTC43d ago | 1 | held half | 2.1 days | 0 |
| Mon 14 Sep, 01:17 UTC44d ago | 1 | – | 0.6 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does [DE] Project RUST Sixty_Five | Only PvE | Monthly | QoL rank against other Rust servers?
[DE] Project RUST Sixty_Five | Only PvE | Monthly | QoL ranks #8,645 on seven-day player hours, #2,155 in Europe, and sits in the top 39% of all ranked servers.
How busy is [DE] Project RUST Sixty_Five | Only PvE | Monthly | QoL?
[DE] Project RUST Sixty_Five | Only PvE | Monthly | QoL holds 0 players at the moment, out of 40 slots. Seven days of counting give an average of 0 players and a peak of 1. The busiest hour in the last 48 was 01:00 UTC, when an average of 1 players were on.
Tags
What do the server tags on [DE] Project RUST Sixty_Five | Only PvE | Monthly | QoL mean?
The game's server browser reads the tags [DE] Project RUST Sixty_Five | Only PvE | Monthly | QoL publishes: gmrust (Game mode): Survival in the standard Rust style; mp40 (Max players): The server has 40 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set; ^m (Monthly): This server wipes once a month, at the same time as Facepunch's force wipe; ^p (PvE): Players do not fight each other; the world supplies the danger; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): Plugins or settings change the game; it is listed under Modded; EU (Europe): Its place in the server browser is under Europe. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include [DE] Project RUST Sixty_Five | Only PvE | Monthly | QoL?
[DE] Project RUST Sixty_Five | Only PvE | Monthly | QoL appears among the Rust Population lists that follow: Rust servers in Europe, Modded Rust servers, counted and PvE servers, counted. Filter the server list by Region: Europe; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly and it will show up.
Wipe notes
What does wipe day look like on [DE] Project RUST Sixty_Five | Only PvE | Monthly | QoL?
Across its recent wipes the busiest crowds averaged 1 players. Peak came 3 hours into the latest wipe. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. In those that did not hold, the fall below half came by day 7.
What is the wipe schedule on [DE] Project RUST Sixty_Five | Only PvE | Monthly | QoL?
The force wipe is the only wipe [DE] Project RUST Sixty_Five | Only PvE | Monthly | QoL takes, once a month. On Thursday 5 November at 19:00 UTC comes its next wipe: the force wipe, when all Rust servers wipe. The world it runs now dates from 26 days 2 hours ago. In its tags a monthly wipe schedule is published.
Map and rules
Which map does [DE] Project RUST Sixty_Five | Only PvE | Monthly | QoL run?
[DE] Project RUST Sixty_Five | Only PvE | Monthly | QoL uses a map the game generates, procedural, at size 3,000 with seed 1179055683. Size and seed together fix the map, so you can view it on RustMaps from this page.
What are the rules and settings on [DE] Project RUST Sixty_Five | Only PvE | Monthly | QoL?
Nothing in [DE] Project RUST Sixty_Five | Only PvE | Monthly | QoL's name says how gather works. No limit is set beyond the standard 8 players per group. pve is what it runs, no player combat. The server browser files it under Modded, where plugins or settings alter the game. Oxide plugins are in use here. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does [DE] Project RUST Sixty_Five | Only PvE | Monthly | QoL run?
The setup is Rust network protocol 2635 and build 168909 on Linux for [DE] Project RUST Sixty_Five | Only PvE | Monthly | QoL. Your game needs the same protocol to join; Steam takes care of updating it.
Does [DE] Project RUST Sixty_Five | Only PvE | Monthly | QoL run smoothly?
The last 48 hours saw an average of 151 server fps, with 118 as the lowest. Up to 50,734 entities were present, counting buildings, deployables and everything else. Up to 3,602 MB of memory was used. Players feel lag when fps is low and the entity count climbs.
Is [DE] Project RUST Sixty_Five | Only PvE | Monthly | QoL online, and how reliable is it?
[DE] Project RUST Sixty_Five | Only PvE | Monthly | QoL is up and running at the moment. The uptime it reports suggests a restart roughly 2 hours ago. It was up 96% of the time over the last 7 full days, 162 out of 168 hours. On 13 September 2026, Rust Population saw it for the first time.
Where is [DE] Project RUST Sixty_Five | Only PvE | Monthly | QoL located?
The EU tag is how [DE] Project RUST Sixty_Five | Only PvE | Monthly | QoL places itself in Europe. The location a server claims is what Rust Population shows, not the place where the machine stands. 157.85.87.15:22657 is where it lives.
Getting in
How do I join [DE] Project RUST Sixty_Five | Only PvE | Monthly | QoL?
Open the console with F1 in Rust and enter client.connect 157.85.87.15:22657. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.