Rust PopulationField survey · Rust servers
Observing 61,775 players 11,739 servers 3,380 with someone on 186 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 12,062habitat unknownfirst seen 3 Oct 2026

Shockbyte

Offline 157.85.91.179:26703 checked 3d ago

teams off moddedoxidehardcore

Measurements

Players now
1/ 1
= 1 player
100% full
7-day average
0
peak 1
Rank
#12,062
top 54%
Last wipe
3d ago
no schedule published
Next wipe
–
no rhythm it keeps
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k3 Oct8 Oct13 Oct19 Oct24 Oct29 Oct

Top 54% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.2 days
usual gap
between real wipes
25%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
100%
crowd held
of its cycles kept half the crowd

The first 48 hours of its last wipes

Sun 25 OctSun 18 OctFri 16 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 25 Oct, 11:58 UTC3d ago 1 – running 0
Sun 18 Oct, 13:08 UTC10d ago 1 held half 7 days 1
Fri 16 Oct, 23:16 UTC12d ago 1 – 1.6 days 0
Wed 14 Oct, 22:28 UTC14d ago 1 held half 2 days 1
Tue 13 Oct, 22:53 UTC15d ago 1 – 1 days 1
Mon 12 Oct, 21:41 UTC16d ago 1 – 1 days 0
Sun 11 Oct, 12:41 UTC17d ago 1 – 1.4 days 1
Sat 10 Oct, 12:52 UTC18d ago 2 – 1 days 1
Fri 9 Oct, 22:33 UTC19d ago 2 – 0.6 days 1
Thu 8 Oct, 23:59 UTC20d ago 2 – 0.9 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does Shockbyte rank against other Rust servers?

By player hours over the last seven days, Shockbyte places at #12,062, within the top 54% of ranked servers.

How busy is Shockbyte?

We have no live count for Shockbyte right now. It was last seen 3 days 23 hours ago. Seven days of counting give an average of 0 players and a peak of 1.

Lists and tags

What do the server tags on Shockbyte mean?

The game's server browser reads the tags Shockbyte publishes: gmhardcore (Game mode): The ruleset is hardcore, which is harsher; mp1 (Max players): You can join up to 1 slots; ts0 (Group limit): The team system is turned off; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.

Which Rust Population lists and filters include Shockbyte?

Shockbyte appears among the Rust Population lists that follow: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Game mode: Hardcore; Server tag: Modded ^z and Oxide ^o; Last wipe: In the last week.

Wipe notes

What does wipe day look like on Shockbyte?

Across its recent wipes the busiest crowds averaged 1 players. Peak came 1 hours into the latest wipe. In 100% of recent wipes, half the peak was held until the next wipe.

What is the wipe schedule on Shockbyte?

Irregular times are when Shockbyte wipes, which leaves no next wipe to predict. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 3 days 23 hours ago the current world was made.

Settings

Which map does Shockbyte run?

A procedural map of size 3,000, generated by the game, is in use on Shockbyte.

What are the rules and settings on Shockbyte?

The name tells you nothing about gather rates: Shockbyte states none. No group limit is published. This server runs hardcore, Facepunch's most demanding mode. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings alter the game. Oxide plugins are in use here. The anti-cheat VAC from Valve is enabled.

About the server

Which version of Rust does Shockbyte run?

On Linux, Shockbyte runs Rust network protocol 2635 and build 168909. Steam updates your game automatically, but you need the same protocol to join.

Is Shockbyte online, and how reliable is it?

Offline at the moment, Shockbyte was last seen 3 days 23 hours ago. It was up 22% of the time over the last 7 full days, 37 out of 168 hours. It was first seen by Rust Population on 3 October 2026.

Where is Shockbyte located?

No region is published by Shockbyte. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 157.85.91.179:26703.

How to join

How do I join Shockbyte?

Either enter client.connect 157.85.91.179:26703 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.

Key to its markings

Server tags

what each one means

Published as mp1,ptrak,$r?,v2635,gmhardcore,cs168909,ts0,^o^z

Game

gmhardcore
Game mode The ruleset is hardcore, which is harsher.
mp1
Max players You can join up to 1 slots.
ts0
Group limit The team system is turned off.
v2635
Protocol The protocol is 2635; a different version will not connect.
cs168909
Build This server runs game build 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is set.

Mods and access

^o
Oxide The plugin framework Oxide (uMod) runs on this server.
^z
Modded The game is changed by plugins or settings, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.